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KnightTourSolve.cs
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297 lines (271 loc) · 8.24 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
namespace TempProject.One
{
class Generator
{
int X;
int Y;
int[,] table;
int timer;
List<Option> Options;
public void Initialize(int x, int y)
{
X = x;
Y = y;
table = new int[x, y];
timer = 0;
// Setting Possible Way Option
Options = new List<Option>();
Options.Add(new Option()
{
X = 2,
Y = 1
});
Options.Add(new Option()
{
X = 1,
Y = 2
});
//2
Options.Add(new Option()
{
X = 2,
Y = -1
});
Options.Add(new Option()
{
X = -1,
Y = 2
});
//4
Options.Add(new Option()
{
X = -2,
Y = 1
});
Options.Add(new Option()
{
X = 1,
Y = -2
});
//6
Options.Add(new Option()
{
X = -2,
Y = -1
});
Options.Add(new Option()
{
X = -1,
Y = -2
});
//8
// declare to starting point
Option firstLocation = new Option() { X = 0, Y = 0 };
bool returnValue = false;
while(Progress(firstLocation, 0, fillTable(firstLocation, new int[8, 8])))// Loop while find best path
{
}
}
int[,] fillTable(Option myFirstLocation, int[,] myTable)
{
//For create scalable chess table
for (int i = 0; i < X; i++)
{
for (int j = 0; j < Y; j++)
{
myTable[i, j] = -1;
}
}
return myTable;
}
bool allComplate = false;
bool Progress(Option myLocation, int Counter, int[,] myTable)
{
int newCounter = Counter + 1;
myTable[myLocation.X, myLocation.Y] = Counter;//set previous location value
bool myValue = false;
timer++;
if (!allComplate && timer<10000) //Check Complate and set max-range for loop
{
if (isFinish(myTable))
{
printTable(myTable);
allComplate = true;
}
else
{
Option newLocation = changeLocation(myLocation, findWay(myLocation, myTable.DeepClone(), newCounter));
myValue = Progress(newLocation, newCounter, myTable);//recursive func
}
}
else { return true; }
if (!myValue)
{
myTable[myLocation.X, myLocation.Y] = -1; // turn in back
}
return myValue;
}
void printProgress(int value) // for primitive statistics
{
string wrtstr = "";
for (int i = 0; i < value; i++)
{
wrtstr+="+";
}
for (int i = 0; i < (X * Y)-value; i++)
{
wrtstr += "-";
}
Console.WriteLine(wrtstr);
}
void printTable(int[,] myTable) // for look on the course
{
Console.WriteLine();
for (int i = 0; i < X; i++)
{
Console.WriteLine();
for (int j = 0; j < Y; j++)
{
Console.Write("|" + myTable[j, i] + "|");
}
}
}
Option changeLocation(Option location, Option move)
{
Option tmpLocation = new Option();
tmpLocation.X = location.X + move.X;
tmpLocation.Y = location.Y + move.Y;
return tmpLocation;
}
int CalculateTick()
{
return 0;
}
bool isFinish(int[,] myTable) //check for all option isValid
{
bool myValue = true;
for (int i = 0; i < X; i++)
{
for (int j = 0; j < Y; j++)
{
if (myTable[i, j] == -1)
{
return false;
}
}
}
return myValue;
}
bool isEmpty(Option feature, int[,] myTable) // check for way is empty
{
if (myTable[feature.X, feature.Y] == -1)
{
return true;
}
return false;
}
bool isFirst(Option feature) //draw
{
if (table[feature.X, feature.Y] == -1)
{
return false;
}
return true;
}
bool isRule(Option location, Option move, int[,] myTable) // check option logical way
{
bool myValue = false;
//Console.WriteLine("Location X:" + location.X + "Location Y:" + location.Y);
//Console.WriteLine("Move X:" + move.X + " Move Y:" + move.Y);
int moveToX = location.X + move.X;
int moveToY = location.Y + move.Y;
if (moveToX >= 0 & moveToY >= 0 &
moveToX < X & moveToY < Y)
{
Option tmpMove = new Option();
tmpMove.X = moveToX;
tmpMove.Y = moveToY;
if (isEmpty(tmpMove, myTable))
{
myValue = true;
}
}
return myValue;
}
Option findWay(Option location,int[,] myTable,int count) // find way have most option
{
Option currentOption = new Option();
List<(int, Option)> match = new List<(int, Option)>();//declare rate and option matching list
foreach (var item in Options)
{
if (isRule(location, item, myTable))
{
Console.WriteLine(count);
Option myNewLocation = changeLocation(location, item);
myTable[myNewLocation.X, myNewLocation.Y] = count;
match.Add((countWay(location, item, myTable), new Option() { X = item.X, Y = item.Y }));// add possible way with counted possible way
}
}
int lastCount = 0;
foreach (var item in match)// choose option for have most possible way, I'm starving :P
{
if (lastCount == 0)
{
lastCount = item.Item1;
currentOption = item.Item2;
}
else if (item.Item1 > lastCount)
{
lastCount = item.Item1;
currentOption = item.Item2;
}
}
//foreach (var item in match)
//{
//}
return currentOption;
}
int countWay(Option location, Option move, int[,] myTable)
{
int count = 0;
foreach (var item in Options)
{
if (isRule(move, item,myTable))
{
count++;
}
}
return count;
}
}
class Option
{
public int X { get; set; }
public int Y { get; set; }
}
[Serializable]
public class X
{
public string str;
}
public static class Extensions
{
public static T DeepClone<T>(this T obj)
{
using (MemoryStream stream = new MemoryStream())
{
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, obj);
stream.Position = 0;
return (T)formatter.Deserialize(stream);
}
}
}
}