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LuaCutscenesMod.cs
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43 lines (36 loc) · 925 Bytes
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using Celeste;
using Celeste.Mod;
using Microsoft.Xna.Framework;
using NLua;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YamlDotNet.Serialization;
namespace Celeste.Mod.LuaCutscenes
{
public class LuaCutscenesMod : EverestModule
{
public static LuaCutscenesMod Instance;
public override Type SettingsType => null;
public LuaCutscenesMod()
{
Instance = this;
}
public override void LoadContent(bool firstLoad)
{
base.LoadContent(firstLoad);
LuaCutsceneEntity.WarmUp();
}
public override void Load()
{
ChoicePrompt.Load();
}
public override void Unload()
{
ChoicePrompt.Unload();
}
}
}