In some places, assets can be picked using a system-based file selection dialog (for instance, sky name in eddy editor's default context inspector). This can be occasionally difficult to use - this dialog tends to remember last visited path of the entire application, causing troubles at finding the only directory from which the assets could realistically be loaded from. However, more important issue is that this makes it impossible to select assets from PAK archives when editor is in mod workspace.
The solution would be to use internal window with a list of assets possible to load. I've already started implementing something like this with 9717c44, it would just need to be used for other places.
In some places, assets can be picked using a system-based file selection dialog (for instance, sky name in eddy editor's default context inspector). This can be occasionally difficult to use - this dialog tends to remember last visited path of the entire application, causing troubles at finding the only directory from which the assets could realistically be loaded from. However, more important issue is that this makes it impossible to select assets from PAK archives when editor is in mod workspace.
The solution would be to use internal window with a list of assets possible to load. I've already started implementing something like this with 9717c44, it would just need to be used for other places.