I assume that Animated property for background planes is disabled to prevent people from putting it in invalid state (as in, having Animated flag set for regular textures and vice-versa). However, right now, this property is not actually synced with the type of the texture - newly created Background Planes will have this flag disabled, causing maps created with them to crash, as the game is expecting specific texture type according to this flag.
I assume that
Animatedproperty for background planes is disabled to prevent people from putting it in invalid state (as in, havingAnimatedflag set for regular textures and vice-versa). However, right now, this property is not actually synced with the type of the texture - newly created Background Planes will have this flag disabled, causing maps created with them to crash, as the game is expecting specific texture type according to this flag.