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An OpenGL 4.5/C++ prototype 3D engine. Will be rewritten from scratch with a new architecture,since this has been made for fun and testing,and doesn't take care of memory leaks,C++14 features like smart pointers , multi threading etc... A new version of this will be soon located in a new repository named "Echeyde" . Still,here are some screenshots about what has been made so far :

-High poly static meshes rendering optimization : -diffuse and specular lighting with point lights,using attenuation. lights
lights lights

-simple multi-texturing on terrain

multitex

-Normal mapping :

textured Cube without lighting : cube textured cube with lighting : cube

-Water : reflection using fresnel: when looking horizontally water water when looking vertically water

-and lot of trees (I am not an elf): im