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lexaknyazevkenrussell
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Set gl_PointSize in the vertex shader (#2819)
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sdk/tests/conformance/textures/misc/texture-active-bind.html

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@@ -54,6 +54,7 @@
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void main()
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{
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gl_Position = vec4(0,0,0,1);
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gl_PointSize = 1.0;
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}
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</script>
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<script id="tex-point-fs" type="text/plain">

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