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main.py
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40 lines (33 loc) · 1.14 KB
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from threading import Thread
import movement
import game
import objects
def main():
name, characterSymbol, pointSymbol, timeLimit = game.startGame()
field = objects.Field(x_size=10, y_size=5, symbol="_")
character = objects.Character(x_pos=5, y_pos=5, symbol=characterSymbol, speed=0.1)
point = objects.Point(x_pos=1, y_pos=1, symbol=pointSymbol)
timer = objects.Timer(length=timeLimit)
speedIncrement = 0.015
exitThread = Thread(
target=game.exitGame, args=(character, "highscore.txt", name, timeLimit)
)
gameThread = Thread(
target=game.game,
args=(field, character, point, timer, speedIncrement),
daemon=True,
)
timerThread = Thread(target=game.timer, args=(timer,), daemon=True)
playerMovementThread = Thread(
target=movement.move_player, args=(character, field), daemon=True
)
pointMovementThread = Thread(
target=movement.move_point, args=(point, field), daemon=True
)
exitThread.start()
gameThread.start()
timerThread.start()
playerMovementThread.start()
pointMovementThread.start()
if __name__ == "__main__":
main()