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chore: rebuild Android and Apple native libraries, 3.0.0-beta.0 (#178)
* fix(canvas-core): require glutin 0.32.3 The Android GL context asks for a low priority with ContextAttributesBuilder::with_priority, which glutin 0.32.0 does not have. A lockfile still on 0.32.0 fails to build canvas-core. * chore: rebuild Android and Apple native libraries canvas-release.aar and CanvasNative.xcframework, canvassvg-release.aar and CanvasSVG.xcframework, rebuilt from f5424ba with the steps of build-native.yml, for #174, #175, #176 and #177. canvas_native.h catches up with declarations already in the source. * chore: 3.0.0-beta.0
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‎crates/canvas-core/Cargo.toml‎

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[target.'cfg(target_os = "android")'.dependencies]
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egl = { version = "0.2.7", optional = true }
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android_log = "0.1.3"
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glutin = { version = "0.32.0", features = ["egl"], optional = true }
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glutin = { version = "0.32.3", features = ["egl"], optional = true }
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jni = { workspace = true }
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[target.'cfg(target_os = "windows")'.dependencies]

‎packages/canvas-babylon/package.json‎

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{
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"name": "@nativescript/canvas-babylon",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-chartjs/package.json‎

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{
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"name": "@nativescript/canvas-chartjs",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "ChartJS",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-gamepad/package.json‎

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{
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"name": "@nativescript/canvas-gamepad",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Gamepad API (navigator.getGamepads) for NativeScript",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-media/package.json‎

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{
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"name": "@nativescript/canvas-media",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Canvas media",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-phaser-ce/package.json‎

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{
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"name": "@nativescript/canvas-phaser-ce",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Tools for using Phaser-ce to build native 2D games in NativeScript 👾",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-phaser/package.json‎

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{
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"name": "@nativescript/canvas-phaser",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Build awesome 2D games with Phaser.js and NativeScript",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-pixi/package.json‎

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"name": "@nativescript/canvas-pixi",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Plugin for using pixi.js in NativeScript",
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"main": "index",
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"typings": "index.d.ts",

‎packages/canvas-polyfill/package.json‎

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{
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"name": "@nativescript/canvas-polyfill",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Polyfill for making NativeScript compatible with web libs like pixi.js, three.js, phaser.js, babylon.js, etc....",
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"main": "index",
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"typings": "global.d.ts",

‎packages/canvas-svg/package.json‎

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"name": "@nativescript/canvas-svg",
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"version": "3.0.0-alpha.23",
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"version": "3.0.0-beta.0",
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"description": "Add a plugin description",
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"main": "index",
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"typings": "index.d.ts",

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