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C_BaseViewModel.cs
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808 lines (640 loc) · 17.7 KB
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using UnityEngine; // For Vector3
using System.Collections.Generic;
using System;
using uSource.Formats.Source.MDL;
using NUnit.Framework.Constraints;
using System.Runtime.InteropServices.WindowsRuntime;
public class C_BaseViewModel : MonoBehaviour
{
private bool m_bReadyToDraw;
private int m_nOldAnimationParity;
private int m_nAnimationParity;
private float m_flAnimTime;
public object MATERIAL_CULLMODE_CCW { get; private set; }
public object MATERIAL_CULLMODE_CW { get; private set; }
public int STUDIO_RENDER { get; private set; }
public object LATCH_ANIMATION_VAR { get; private set; }
public object OBS_MODE_IN_EYE { get; private set; }
public int TICK_INTERVAL { get; private set; }
public int AE_CL_PLAYSOUND { get; private set; }
public int CL_EVENT_SOUND { get; private set; }
public void FormatViewModelAttachment(int nAttachment, Matrix4x4 attachmentToWorld)
{
Vector3 vecOrigin;
MatrixPosition(attachmentToWorld, out vecOrigin);
FormatViewModelAttachment(vecOrigin, false);
PositionMatrix(vecOrigin, ref attachmentToWorld);
}
private void MatrixPosition(Matrix4x4 attachmentToWorld, out Vector3 vecOrigin)
{
vecOrigin = new();
return;
}
private void PositionMatrix(Vector3 vecOrigin, ref Matrix4x4 attachmentToWorld)
{
return;
}
private void FormatViewModelAttachment(Vector3 vecOrigin, bool v)
{
return;
}
public bool IsViewModel()
{
return true;
}
public void UncorrectViewModelAttachment(ref Vector3 vOrigin)
{
FormatViewModelAttachment(vOrigin, true);
}
public void FireEvent(Vector3 origin, Vector3 angles, int eventId, string options)
{
if (eventId == AE_CL_PLAYSOUND || eventId == CL_EVENT_SOUND)
{
GetOwner getOwner = new();
if (getOwner != null)
{
CLocalPlayerFilter filter = new CLocalPlayerFilter();
EmitSound(filter, GetOwner.GetSoundSourceIndex(), options, GetAbsOrigin());
return;
}
}
C_BaseCombatWeapon pWeapon = GetActiveWeapon();
if (pWeapon != null)
{haptics haptics = new haptics();
if (haptics != null)
haptics.ProcessHapticEvent(4, "Weapons", pWeapon.GetName(), string.Format("{0}", eventId));
bool bResult = pWeapon.OnFireEvent(this, origin, angles, eventId, options);
if (!bResult)
{
BaseClass.FireEvent(origin, angles, eventId, options);
}
}
}
private object GetAbsOrigin()
{
return GetAbsOrigin();
}
private void EmitSound(CLocalPlayerFilter filter, object value1, string options, object value2)
{
return;
}
public bool Interpolate(float currentTime)
{
CStudioHdr pStudioHdr = GetModelPtr();
UpdateAnimationParity();
bool bret = BaseClass.Interpolate(currentTime);
float elapsed_time = currentTime - m_flAnimTime;
C_BasePlayer pPlayer = C_BasePlayer.GetLocalPlayer();
if (GetPredictable() || IsClientCreated())
{
if (pPlayer != null)
{
float curtime = pPlayer.GetFinalPredictedTime();
elapsed_time = curtime - m_flAnimTime;
if (!engine.IsPaused())
{
elapsed_time += (gpGlobals.interpolation_amount * TICK_INTERVAL);
}
}
}
if (elapsed_time < 0)
{
elapsed_time = 0;
}
float dt = elapsed_time * GetSequenceCycleRate(pStudioHdr, GetSequence()) * GetPlaybackRate();
if (dt >= 1.0f)
{
if (!IsSequenceLooping(GetSequence()))
{
dt = 0.999f;
}
else
{
dt = dt % 1.0f;
}
}
SetCycle(dt);
return bret;
}
private CStudioHdr GetModelPtr()
{
throw new NotImplementedException();
}
private bool IsClientCreated()
{
throw new NotImplementedException();
}
private bool IsSequenceLooping(object v)
{
return new();
}
private float GetSequenceCycleRate(CStudioHdr pStudioHdr, object v)
{
return new();
}
private object GetSequence()
{
return new();
}
private int GetPlaybackRate()
{return new();
}
private bool ShouldFlipViewModel()
{
CBaseCombatWeapon pWeapon = m_hWeapon.Get();
if (pWeapon != null)
{
FileWeaponInfo_t pInfo = pWeapon.GetWpnData();
return pInfo.m_bAllowFlipping && pInfo.m_bBuiltRightHanded != cl_righthand.GetBool();
}
return false;
}
public void ApplyBoneMatrixTransform(ref Matrix4x4 transform)
{
if (ShouldFlipViewModel())
{
Matrix4x4 viewMatrix, viewMatrixInverse;
CViewSetup pSetup = view.GetPlayerViewSetup();
AngleMatrix(pSetup.angles, pSetup.origin, out viewMatrixInverse);
MatrixInvert(viewMatrixInverse, out viewMatrix);
Matrix4x4 temp;
ConcatTransforms(viewMatrix, transform, out temp);
temp.m00 = -temp.m00;
temp.m01 = -temp.m01;
temp.m02 = -temp.m02;
temp.m03 = -temp.m03;
ConcatTransforms(viewMatrixInverse, temp, ref transform , out transform);
}
}
private void ConcatTransforms(Matrix4x4 viewMatrixInverse, Matrix4x4 temp, ref Matrix4x4 transform1, out Matrix4x4 transform2)
{
transform2 = new();
return;
}
private void AngleMatrix(object angles, object origin, out Matrix4x4 viewMatrixInverse)
{
viewMatrixInverse = new();
}
private void MatrixInvert(Matrix4x4 viewMatrixInverse, out Matrix4x4 viewMatrix)
{
viewMatrix = new();
}
private void ConcatTransforms(Matrix4x4 viewMatrix, Matrix4x4 transform, out Matrix4x4 temp)
{
temp = new();
}
public bool ShouldDraw()
{
if (engine.IsHLTV())
{
GetOwner getOwner = new();
return HLTVCamera.GetMode() == OBS_MODE_IN_EYE && HLTVCamera.GetPrimaryTarget() == getOwner;
}
else
{
return BaseClass.ShouldDraw();
}
}
private class HLTVCamera
{
public static object GetMode()
{
return new();
}
internal static GetOwner GetPrimaryTarget()
{
return new();
}
}
public int DrawModel(int flags)
{
if (!m_bReadyToDraw)
return 0;
if ((flags & STUDIO_RENDER) != 0)
{
float blend = (float)(GetFxBlend() / 255.0f);
if (blend <= 0.0f)
return 0;
render.SetBlend(blend);
float[] color = new float[3];
GetColorModulation(color);
render.SetColorModulation(color);
}
C_BasePlayer pPlayer = C_BasePlayer.GetLocalPlayer();
C_BaseCombatWeapon pWeapon = GetOwningWeapon();
int ret;
if (pPlayer != null && pPlayer.IsOverridingViewmodel())
{
ret = pPlayer.DrawOverriddenViewmodel(this, flags);
}
else if (pWeapon != null && pWeapon.IsOverridingViewmodel())
{
ret = pWeapon.DrawOverriddenViewmodel(this, flags);
}
else
{
ret = BaseClass.DrawModel(flags);
}
if ((flags & STUDIO_RENDER) != 0)
{
if (m_nOldAnimationParity != m_nAnimationParity)
{
m_nOldAnimationParity = m_nAnimationParity;
}
if (pWeapon != null)
{
pWeapon.ViewModelDrawn(this);
}
}
return ret;
}
private void GetColorModulation(float[] color)
{
return;
}
public int InternalDrawModel(int flags)
{
CMatRenderContextPtr materials = new();
CMatRenderContextPtr pRenderContext = materials;
if (ShouldFlipViewModel())
pRenderContext.CullMode(MATERIAL_CULLMODE_CW);
int ret = BaseClass.InternalDrawModel(flags);
pRenderContext.CullMode(MATERIAL_CULLMODE_CCW);
return ret;
}
public int DrawOverriddenViewmodel(int flags)
{
return BaseClass.DrawModel(flags);
}
public int GetFxBlend()
{
C_BasePlayer pPlayer = C_BasePlayer.GetLocalPlayer();
if (pPlayer != null && pPlayer.IsOverridingViewmodel())
{
pPlayer.ComputeFxBlend();
return pPlayer.GetFxBlend();
}
C_BaseCombatWeapon pWeapon = GetOwningWeapon();
if (pWeapon != null && pWeapon.IsOverridingViewmodel())
{
pWeapon.ComputeFxBlend();
return pWeapon.GetFxBlend();
}
return BaseClass.GetFxBlend();
}
public bool IsTransparent()
{
C_BasePlayer pPlayer = C_BasePlayer.GetLocalPlayer();
if (pPlayer != null && pPlayer.IsOverridingViewmodel())
{
return pPlayer.ViewModel_IsTransparent();
}
C_BaseCombatWeapon pWeapon = GetOwningWeapon();
if (pWeapon != null && pWeapon.IsOverridingViewmodel())
return pWeapon.ViewModel_IsTransparent();
return BaseClass.IsTransparent();
}
public bool UsesPowerOfTwoFrameBufferTexture()
{
C_BasePlayer pPlayer = C_BasePlayer.GetLocalPlayer();
if (pPlayer != null && pPlayer.IsOverridingViewmodel())
{
return pPlayer.ViewModel_IsUsingFBTexture();
}
C_BaseCombatWeapon pWeapon = GetOwningWeapon();
if (pWeapon != null && pWeapon.IsOverridingViewmodel())
{
return pWeapon.ViewModel_IsUsingFBTexture();
}
return BaseClass.UsesPowerOfTwoFrameBufferTexture();
}
private C_BaseCombatWeapon GetOwningWeapon()
{char[] name = new char[1];
C_BaseCombatWeapon C_BaseCombatWeapon = new C_BaseCombatWeapon();
return new()
{
}
;
}
public void UpdateAnimationParity()
{
C_BasePlayer pPlayer = C_BasePlayer.GetLocalPlayer();
if (m_nOldAnimationParity != m_nAnimationParity && !GetPredictable())
{
float curtime = (pPlayer != null && IsIntermediateDataAllocated()) ? pPlayer.GetFinalPredictedTime() : gpGlobals.curtime;
SetCycle(0.0f);
m_flAnimTime = curtime;
}
}
private bool GetPredictable()
{
return new();
}
private void SetCycle(float v)
{
return ;
}
private bool IsIntermediateDataAllocated()
{
return new()
{
};
}
public void OnDataChanged(DataUpdateType updateType)
{
SetPredictionEligible(true);
BaseClass.OnDataChanged(updateType);
}
private void SetPredictionEligible(bool v)
{
return;
}
public void PostDataUpdate(DataUpdateType updateType)
{
BaseClass.PostDataUpdate(updateType);
OnLatchInterpolatedVariables(LATCH_ANIMATION_VAR);
}
private void OnLatchInterpolatedVariables(object lATCH_ANIMATION_VAR)
{
return;
}
public void AddEntity()
{
if (IsNoInterpolationFrame())
{
ResetLatched();
}
}
private bool IsNoInterpolationFrame()
{
return IsNoInterpolationFrame();
}
private void ResetLatched()
{
return;
}
public void GetBoneControllers(float[] controllers)
{
BaseClass.GetBoneControllers(controllers);
C_BaseCombatWeapon pWeapon = GetActiveWeapon();
if (pWeapon != null)
{
pWeapon.GetViewmodelBoneControllers(this, controllers);
}
}
private C_BaseCombatWeapon GetActiveWeapon()
{
return GetActiveWeapon();
{
};
}
public RenderGroup_t GetRenderGroup()
{
return RenderGroup_t.RENDER_GROUP_VIEW_MODEL_OPAQUE;
}
// Additional methods and properties would be defined here...
}
internal class CLocalPlayerFilter
{
}
internal class GetOwner
{
internal static object GetSoundSourceIndex()
{
return new();
}
}
internal class render
{
internal static void SetBlend(float blend)
{
return;
}
internal static void SetColorModulation(float[] color)
{
return;
}
}
internal class m_hWeapon
{
internal static CBaseCombatWeapon Get()
{
return new()
{
};
}
}
internal class CBaseCombatWeapon
{
internal FileWeaponInfo_t GetWpnData()
{
return new()
{
m_bAllowFlipping = true,
};
}
}
public class DataUpdateType
{
}
internal class haptics
{
internal static void ProcessHapticEvent(int v1, string v2, object value, string v3)
{
return;
}
}
internal class CMatRenderContextPtr
{
internal void CullMode(object mATERIAL_CULLMODE_CW)
{
return;
}
}
internal class view
{
internal static CViewSetup GetPlayerViewSetup()
{
return new()
{
angles = new object(),
};
}
}
internal class CViewSetup
{
public object angles { get; internal set; }
public object origin { get; internal set; }
}
internal class cl_righthand
{
internal static object GetBool()
{
return new()
{
};
}
}
internal class FileWeaponInfo_t
{
internal object m_bBuiltRightHanded;
public bool m_bAllowFlipping { get; internal set; }
}
internal class engine
{
internal static bool IsHLTV()
{
return new()
{
};
}
internal static bool IsPaused()
{
return new()
{
};
}
}
internal class C_BasePlayer
{
internal static C_BasePlayer GetLocalPlayer()
{
return new()
{
};
}
internal void ComputeFxBlend()
{
return;
}
internal int DrawOverriddenViewmodel(C_BaseViewModel c_BaseViewModel, int flags)
{
return DrawOverriddenViewmodel(c_BaseViewModel, flags);
}
internal float GetFinalPredictedTime()
{
return new()
{
};
}
internal int GetFxBlend()
{
return new()
{
};
}
internal bool IsOverridingViewmodel()
{
return new()
{
};
}
internal bool ViewModel_IsTransparent()
{
return new()
{
};
}
internal bool ViewModel_IsUsingFBTexture()
{
return new();
}
}
internal class gpGlobals
{
internal static float curtime;
public static int interpolation_amount { get; internal set; }
}
internal class BaseClass
{
internal static int DrawModel(int flags)
{
return DrawModel(flags);
}
internal static void FireEvent(Vector3 origin, Vector3 angles, int eventId, string options)
{
return;
}
internal static void GetBoneControllers(float[] controllers)
{
return;
}
internal static int GetFxBlend()
{
return GetFxBlend();
}
internal static int InternalDrawModel(int flags)
{
return InternalDrawModel(flags);
}
internal static bool Interpolate(float currentTime)
{
return Interpolate(currentTime);
}
internal static bool IsTransparent()
{
return IsTransparent();
}
internal static void OnDataChanged(DataUpdateType updateType)
{
return;
}
internal static void PostDataUpdate(DataUpdateType updateType)
{
return ;
}
internal static bool ShouldDraw()
{
return ShouldDraw();
}
internal static bool UsesPowerOfTwoFrameBufferTexture()
{
return UsesPowerOfTwoFrameBufferTexture();
}
}
internal class C_BaseCombatWeapon
{
internal void ComputeFxBlend()
{
return ;
}
internal int DrawOverriddenViewmodel(C_BaseViewModel c_BaseViewModel, int flags)
{
return new();
}
internal int GetFxBlend()
{
return new();
}
internal object GetName()
{
return new();
}
internal void GetViewmodelBoneControllers(C_BaseViewModel c_BaseViewModel, float[] controllers)
{
return;
}
internal bool IsOverridingViewmodel()
{
return new();
}
internal bool OnFireEvent(C_BaseViewModel c_BaseViewModel, Vector3 origin, Vector3 angles, int eventId, string options)
{
return new();
}
internal void ViewModelDrawn(C_BaseViewModel c_BaseViewModel)
{
}
internal bool ViewModel_IsTransparent()
{
return new();
}
internal bool ViewModel_IsUsingFBTexture()
{
return new();
}
}
public class RenderGroup_t
{
public static RenderGroup_t RENDER_GROUP_VIEW_MODEL_OPAQUE { get; internal set; }
}