forked from the4chancup/4ccEditor
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathaatf.cpp
More file actions
885 lines (807 loc) · 27 KB
/
aatf.cpp
File metadata and controls
885 lines (807 loc) · 27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
#include <string>
#include <sstream>
#include "editor.h"
#include "resource.h"
#include "aatf.h"
#ifndef UNICODE
typedef std::string tstring;
typedef std::stringstream tstringstream;
#else
typedef std::wstring tstring;
typedef std::wstringstream tstringstream;
#endif
//Struct to hold the necessary data to check if each player skill matches its target rating and, if not, print an error message
struct skillCheck
{
unsigned char c_skillRate; //The player's rating in a skill
tstring s_skillName; //The skill name
int n_minPesVersion; //The PES version in which skill was introduced (0 if in all versions)
int n_targetRate; //What the player's rating in this skill should be under the rules
};
//This array encodes the mapping between the registered position IDs (0-12) used in the player_export struct's reg_pos field
// and the corresponding index in the playable position array (player_export play_pos). It is used to check that a player has
// playable position set to A in the same position in which they are registered.
/* position reg_pos play_pos
GK 0 12
CB 1 9
LB 2 10
RB 3 11
DMF 4 5
CMF 5 6
LMF 6 7
RMF 7 8
AMF 8 4
LWF 9 2
RWF 10 3
SS 11 1
CF 12 0 */
int regPosToPlayPosMap[13] = { 12, 9, 10, 11, 5, 6, 7, 8, 4, 2, 3, 1, 0 };
//============================
//AATF Settings
int manletBonus = 5;
int silverManletBonus = 0;
int goldManletBonus = 0;
int silverGiantPen = 0;
int goldGiantPen = 0;
int goldRate = 99; //Player skill ratings
int silverRate = 88;
int regRate = 77;
int gkRate = 77;
int reqNumGold = 2; //Numbers of medals
int reqNumSilver = 2;
int goldForm = 8; //possible range 1-8
int silverForm = 8;
int regForm = 4;
int goldIR = 3; //Injury resistence (possible range 1-3)
int silverIR = 3;
int regIR = 1;
int goldWeakFootUse = 2; //Gold medal weak foot usage limit
int silverWeakFootUse = 2;
int regWeakFootUse = 2;
int goldWeakFootAcc = 4; //Gold medal weak foot accuracy limit
int silverWeakFootAcc = 4;
int regWeakFootAcc = 2;
int manletCardBonus = 1; //Manlets get 1 extra card
int manletWeakFootUse = 4; //Manlets get 4/4 weak foot usage/accuracy
int manletWeakFootAcc = 4;
int manletPosBonus = 1; //Manlets get 1 extra double A position
int gkSkillCards = 2; //Skill cards
int regSkillCards = 3;
int silverSkillCards = 4;
int goldSkillCards = 5;
int gkTrickCards = 0; //Trick cards
int regTrickCards = 2;
int silverTrickCards = 3;
int goldTrickCards = 3;
int regCOM = 0; //COM playing styles
int silverCOM = 1;
int goldCOM = 2;
int greenGiga = 0; //Green height bracket
int greenGiant = 5;
int greenTall = 6;
int greenMid = 6;
int greenManlet = 6;
int redGiga = 0; //Red height bracket
int redGiant = 0;
int redTall = 10;
int redMid = 7;
int redManlet = 6;
int heightGiga = 199; //Player heights in each category
int heightGiant = 194;
int heightTall = 185;
int heightTallGK = 189;
int heightMid = 180;
int heightManlet = 175;
void aatf_single(HWND hAatfbox, int pesVersion, int teamSel, player_entry* gplayers, team_entry* gteams, int gnum_players)
{
player_entry player;
tstring msgOut;
msgOut+=_T("Team: ");
msgOut+=gteams[teamSel].name;
msgOut+=_T("\r\n");
//============================
bool hasCaptain = false;
int numGK = 0;
//Count of player ratings
int numReg = 0;
int numSilver = 0;
int numGold = 0;
//Count of height brackets
int numGiga = 0;
int numGiant = 0;
int numTall = 0;
int numMid = 0;
int numManlet = 0;
bool usingRed = true;
bool eCheck = false;
//Run through all players once to determine height system
for (int ii = 0; ii < gteams[teamSel].num_on_team; ii++)
{
//Find each player on team
for (int jj = 0; jj < gnum_players; jj++)
{
if (gplayers[jj].id == gteams[teamSel].players[ii])
{
player = gplayers[jj];
break;
}
}
//If any player is in the green height brackets, team is on Green height system and we can halt
if (player.height >= heightGiant)
{
usingRed = false;
break;
}
}
//Now check each player for errors
int errorTot = 0;
for(int ii=0; ii<gteams[teamSel].num_on_team; ii++)
{
//Find each player on team
for(int jj=0; jj<gnum_players; jj++)
{
if(gplayers[jj].id == gteams[teamSel].players[ii])
{
player = gplayers[jj];
break;
}
}
msgOut+=_T("\x2022 Checking ");
msgOut+=player.name;
msgOut+=_T("\r\n");
tstringstream errorMsg;
int cardCount = 0;
int cardMod = 0;
int cardLimit = 0;
int heightMod = 0;
int weakFootUse = 0;
int weakFootAcc = 0;
bool hasTrick = false;
int targetRate = 0, targetRate2 = 0, targetRate3 = 0;
int rating = player.drib;
rating = max(player.gk, rating);
rating = max(player.finish, rating);
rating = max(player.lowpass, rating);
rating = max(player.loftpass, rating);
rating = max(player.header, rating);
rating = max(player.swerve, rating);
rating = max(player.catching, rating);
if (pesVersion > 15)
{
rating = max(player.clearing, rating);
rating = max(player.reflex, rating);
rating = max(player.cover, rating);
}
rating = max(player.body_ctrl, rating);
if (pesVersion > 16) rating = max(player.phys_cont, rating); //Not in 16
rating = max(player.kick_pwr, rating);
rating = max(player.exp_pwr, rating);
rating = max(player.ball_ctrl, rating);
rating = max(player.ball_win, rating);
rating = max(player.jump, rating);
rating = max(player.place_kick, rating);
rating = max(player.stamina, rating);
rating = max(player.speed, rating);
if (pesVersion > 19) rating = max(player.aggres, rating);
/*if(player.injury+1 > 3)
{
errorTot++;
errorMsg << _T("Injury resist is ") << player.injury+1 << _T(", cannot exceed 3; ");
}*/
//Check if this player is the captain
if (player.id == gteams[teamSel].players[gteams[teamSel].captain_ind]) hasCaptain = true;
//Check if registered pos has playable set to A
int requiredAPos = regPosToPlayPosMap[player.reg_pos];
if(player.play_pos[requiredAPos] != 2)
{
errorTot++;
errorMsg << _T("Doesn't have A in registered position; ");
}
//Count number of registered GKs
if(player.reg_pos == 0) numGK++;
//Count A positions
int countA = 0;
int countB = 0;
for(int jj=0;jj<13;jj++)
{
if(player.play_pos[jj] == 2)
countA++;
else if (player.play_pos[jj] == 1)
countB++;
}
//No B positions allowed:
if(countB > 0)
{
errorTot++;
errorMsg << _T("Has B position; ");
}
//If more than 1 A, 1 card less for each
if(countA > 1)
{
if(player.play_pos[12] == 2) //Can't have GK as second A
{
errorTot++;
errorMsg << _T("Has GK as second A position; ");
}
cardMod -= (countA - 1);
}
//Count cards
int numTrick = 0;
int numCom = 0;
int numSkill;
if(pesVersion==19) numSkill=39;
else if(pesVersion>19) numSkill=41;
else numSkill=28;
for(int jj=0;jj<numSkill;jj++)
{
if(player.play_skill[jj])
{
cardCount++;
//SPECIAL Winter/Spring 24: Malicia (21) is a free card
if(jj==21) cardMod++;
//Captain gets free captaincy card
if(jj==25 && player.id == gteams[teamSel].players[gteams[teamSel].captain_ind])
cardMod++;
//Trick cards may be free, count number
if(jj<6 || jj==16 || jj==28 || jj==29 || jj==30 || jj==34)
{
hasTrick = true;
numTrick++;
}
}
}
for(int jj=0;jj<7;jj++)
{
if(player.com_style[jj])
{
cardCount++;
numCom++;
}
}
if(player.age<15 || player.age>50)
{
errorTot++;
errorMsg << _T("Age out of range (15,50); ");
}
if(player.weight<max(30,player.height-129) || player.weight>(player.height-81))
{
errorTot++;
errorMsg << _T("Weight out of range (") << max(30,player.height-129) << _T(",") << player.height-81 << _T("); ");
}
//Check playing style and registered position are in valid range per PES version
if (player.reg_pos > 12)
{
errorTot++;
errorMsg << _T("Registered position out of range (0-12); ");
}
if (pesVersion <= 16)
{
if (player.play_style > 18 || player.play_style == 16)
{
errorTot++;
errorMsg << _T("Playing style out of range (0-18, excluding 16); ");
}
}
else if (pesVersion > 16 && pesVersion < 19)
{
if (player.play_style > 17)
{
errorTot++;
errorMsg << _T("Playing style out of range (0-17); ");
}
}
else
{
if (player.play_style > 21)
{
errorTot++;
errorMsg << _T("Playing style out of range (0-21); ");
}
}
/* REGULAR */
if(rating < silverRate-silverGiantPen) //Regular player
{
numReg++;
targetRate = regRate;
targetRate2 = regRate;
targetRate3 = regRate;
if(player.reg_pos == 0) //GK target rate is 77
{
targetRate = gkRate;
targetRate2 = gkRate;
targetRate3 = gkRate;
}
weakFootUse = regWeakFootUse;
weakFootAcc = regWeakFootAcc;
/*if(countA > 3)
{
errorTot++;
errorMsg << _T("Regular player with > 3 A positions; ");
}*/
/*//SPECIAL Summer 24: Malicia (21) is now mandatory on all non-medal players
if (!player.play_skill[21])
{
errorTot++;
errorMsg << _T("Malicia card is mandatory for all non-medal players; ");
}*/
if(player.form+1 != regForm)
{
errorTot++;
errorMsg << _T("Form is ") << player.form+1 << _T(", should be ") << regForm << _T("; ");
}
if(player.reg_pos == 0) //GK gets 2 cards
{
cardMod += min(gkTrickCards, numTrick); //1 free tricks
cardLimit = gkSkillCards + cardMod;
if(player.height > heightMid && player.height < heightTallGK)
{
errorTot++;
errorMsg << _T("GKs in this bracket must be ") << heightTallGK << _T("cm; ");
}
//SPECIAL Autumn 24 - GK and medals can'ts be in giant height bracket
if (player.height >= heightGiant)
{
errorMsg << _T("GK heights cannot be ") << heightGiant << _T("cm; ");
}
}
else
{
cardMod += min(regCOM, numCom); //0 free COM styles
cardMod += min(regTrickCards, numTrick); //2 free tricks
//cardMod += min(1, (countA - 1)); //1 free A-position
cardLimit = regSkillCards + cardMod; //3 skill cards
}
if(player.injury+1 > regIR)
{
errorTot++;
errorMsg << _T("Injury resist is ") << player.injury+1 << _T(", should be ") << regIR << _T("; ");
}
if (player.height <= heightManlet && usingRed)
{
targetRate += manletBonus;
targetRate2 += manletBonus;
targetRate3 += manletBonus;
}
/*//SPECIAL Spring 24: non-medals that are registered in a blue position (CB, LB, RB) get +5 defensive prowess
if (player.reg_pos >= 1 && player.reg_pos <= 3)
{
targetRate2 += 5;
}*/
/*//SPECIAL Spring 24: red heights non-medals registered in a red position (CF/SS/LWF/RWF) receive a +5 boost to all stats and can stack with the boost from being 175cm however these players cannot be given a 2nd A position
if (player.reg_pos >= 9 && player.reg_pos <= 12 && usingRed)
{
targetRate += 5;
targetRate2 += 5;
//SPECIAL Summer 24: Red Position non-medal manlet players (CF/SS/LWF/RWF) have stamina stat = 77
if (player.height <= heightManlet && usingRed)
targetRate3 = regRate;
else
targetRate3 += 5;
if (countA > 1)
{
errorTot++;
errorMsg << _T("Illegal 2nd A position on red heights non-medal forward; ");
}
}*/
/*//SPECIAL Summer 24: green heights non-medals registered in a red position (CF/SS/LWF/RWF) get an additional 5cm of height except for 199cm players
if (player.reg_pos >= 9 && player.reg_pos <= 12 && !usingRed && player.height <= heightGiant)
{
heightMod = 5;
}*/
if (eCheck)
{
if (player.reg_pos == 0)
{
if (numTrick < gkTrickCards) errorMsg << _T("WARN: Has ") << numTrick << _T(" trick cards, allowed ") << gkTrickCards << _T("; ");
if (numCom < regCOM) errorMsg << _T("WARN: Has ") << numCom << _T(" COM cards, allowed ") << regCOM << _T("; ");
}
else
{
if (numTrick < regTrickCards) errorMsg << _T("WARN: Has ") << numTrick << _T(" trick cards, allowed ") << regTrickCards << _T("; ");
if (numCom < regCOM) errorMsg << _T("WARN: Has ") << numCom << _T(" COM cards, allowed ") << regCOM << _T("; ");
}
if (player.injury + 1 < regIR) errorMsg << _T("WARN: Has inj resist") << player.injury + 1 << _T(", allowed ") << regIR << _T("; ");
}
}
/* SILVER */
else if(rating < goldRate-goldGiantPen) //Silver player
{
numSilver++;
targetRate = silverRate;
targetRate2 = silverRate;
targetRate3 = silverRate;
weakFootUse = silverWeakFootUse;
weakFootAcc = silverWeakFootAcc;
if(numSilver > reqNumSilver)
{
errorTot++;
errorMsg << _T("Too many Silver medals; ");
}
if(player.form+1 != silverForm)
{
errorTot++;
errorMsg << _T("Form is ") << player.form+1 << _T(", should be ") << silverForm << _T("; ");
}
if(player.reg_pos == 0) //Medals can't be GK
{
errorTot++;
errorMsg << _T("Medals cannot play as GK; ");
}
if(player.height >= heightGiant) //HA get penalty
{
targetRate -= silverGiantPen;
targetRate2 -= silverGiantPen;
targetRate3 -= silverGiantPen;
}
else if(player.height <= heightManlet && usingRed)
{
targetRate += silverManletBonus;
targetRate2 += silverManletBonus;
targetRate3 += silverManletBonus;
}
cardMod += min(silverTrickCards, numTrick); //3 free tricks
cardMod += min(silverCOM, numCom); //1 free COM
//cardMod += min(1, (countA - 1)); //1 free A-position
cardLimit = silverSkillCards + cardMod; //4 skill cards
if(player.injury+1 > silverIR)
{
errorTot++;
errorMsg << _T("Injury resist is ") << player.injury+1 << _T(", should be ") << silverIR << _T("; ");
}
if (eCheck)
{
if (numTrick < silverTrickCards) errorMsg << _T("WARN: Has ") << numTrick << _T(" trick cards, allowed ") << silverTrickCards << _T("; ");
if (numCom < silverCOM) errorMsg << _T("WARN: Has ") << numCom << _T(" COM cards, allowed ") << silverCOM << _T("; ");
if (player.injury + 1 < silverIR) errorMsg << _T("WARN: Has inj resist") << player.injury + 1 << _T(", allowed ") << silverIR << _T("; ");
}
//SPECIAL FAG13: Medals can trade a card for 4/4 footedness
/*if (player.weak_use + 1 > weakFootUse)
{
weakFootUse = 4;
cardLimit--;
}*/
}
/* GOLD */
else //rating == 99 //Gold player
{
numGold++;
targetRate = goldRate;
targetRate2 = goldRate;
targetRate3 = goldRate;
weakFootUse = goldWeakFootUse;
weakFootAcc = goldWeakFootAcc;
if(numGold > reqNumGold)
{
errorTot++;
errorMsg << _T("Too many Gold medals; ");
}
if(player.form+1 != goldForm)
{
errorTot++;
errorMsg << _T("Form is ") << player.form+1 << _T(", should be ") << goldForm << _T("; ");
}
if(player.reg_pos == 0) //Medals can't be GK
{
errorTot++;
errorMsg << _T("Medals cannot play as GK; ");
}
if(player.height >= heightGiant) //Medal HA penalty
{
targetRate -= goldGiantPen;
targetRate2 -= goldGiantPen;
targetRate3 -= goldGiantPen;
}
else if(player.height <= heightManlet && usingRed)
{
targetRate += goldManletBonus;
targetRate2 += goldManletBonus;
targetRate3 += goldManletBonus;
}
if (player.height > heightGiant)
{
errorMsg << _T("Gold heights cannot exceed ") << heightGiant << _T("cm; ");
}
cardMod += min(goldTrickCards, numTrick); //4 free tricks
cardMod += min(goldCOM, numCom); //2 free COMs
cardLimit = goldSkillCards + cardMod; //5 skill cards
if(player.injury+1 > goldIR)
{
errorTot++;
errorMsg << _T("Injury resist is ") << player.injury+1 << _T(", should be ") << goldIR << _T("; ");
}
if (eCheck)
{
if (cardCount < 10)
{
if (numTrick < goldTrickCards) errorMsg << _T("WARN: Has ") << numTrick << _T(" trick cards, allowed ") << goldTrickCards << _T("; ");
if (numCom < goldCOM) errorMsg << _T("WARN: Has ") << numCom << _T(" COM cards, allowed ") << goldCOM << _T("; ");
}
if (player.injury + 1 < goldIR) errorMsg << _T("WARN: Has inj resist") << player.injury + 1 << _T(", allowed ") << goldIR << _T("; ");
}
//SPECIAL Spring 25 - GK and gold medals can't be in giant height bracket
if (player.height >= heightGiant)
{
errorMsg << _T("Gold medal heights cannot be ") << heightGiant << _T("cm; ");
}
//SPECIAL FAG13: Medals can trade a card for 4/4 footedness
/*if (player.weak_use + 1 > weakFootUse)
{
weakFootUse = 4;
cardLimit--;
}*/
}
//Check player height
if ( ((player.height - heightMod) <= heightManlet) )
{
numManlet++;
cardLimit += manletCardBonus; //Manlets get a bonus card
if (countA > 1) cardLimit += manletPosBonus; //Manlets get a bonus double A position
weakFootUse = manletWeakFootUse; //Manlets get weak foot acc/use 4/4
weakFootAcc = manletWeakFootAcc;
}
else if ((player.height - heightMod) <= heightMid)
{
numMid++;
}
else if ((player.height - heightMod) == heightTall)
numTall++;
else if ((player.height - heightMod) == heightTallGK && player.reg_pos == 0) //GK
numTall++;
else if ((player.height - heightMod) == heightGiant)
numGiant++;
else if ((player.height - heightMod) == heightGiga)
numGiga++;
else
{
errorTot++;
errorMsg << _T("Illegal height (") << player.height << _T(" cm); ");
}
//Check weak foot ratings
if (player.weak_use + 1 > weakFootUse)
{
errorTot++;
errorMsg << _T("Weak foot usage > ") << weakFootUse << _T("; ");
}
if (player.weak_acc + 1 > weakFootAcc)
{
errorTot++;
errorMsg << _T("Weak foot accuracy > ") << weakFootAcc << _T("; ");
}
//Check player card count
if (cardCount > cardLimit)
{
errorTot++;
errorMsg << _T("Has ") << cardCount << _T(" cards, only allowed ") << cardLimit << _T("; ");
}
//Check PES skill card limit of 10
if(cardCount-numCom > 10)
{
errorTot++;
errorMsg << _T("Has ") << cardCount-numCom << _T(" skill cards, PES limit is 10, please swap to COM cards or trade for additional A positions; ");
}
if (eCheck)
{
if (cardCount < min(cardLimit,10)) errorMsg << _T("WARN: Has ") << cardCount << _T(" cards, allowed ") << cardLimit << _T("; ");
if (player.weak_use + 1 < weakFootUse) errorMsg << _T("WARN: Has weak usage ") << player.weak_use + 1 << _T(", allowed ") << weakFootUse << _T("; ");
if (player.weak_acc + 1 < weakFootAcc) errorMsg << _T("WARN: Has weak accuracy ") << player.weak_acc + 1 << _T(", allowed ") << weakFootAcc << _T("; ");
}
//Check player overall rating
if (rating != targetRate)
{
errorTot++;
errorMsg << _T("Illegal Ability scores; ");
}
//Check individual skill ratings
// c_skillRate s_skillName n_minPesVersion n_targetRate
skillCheck skillChecks[25] = { {player.drib, _T("Dribbling"), 0, targetRate },
{player.gk, _T("Goalkeeping"), 0, targetRate },
{player.finish, _T("Finishing"), 0, targetRate },
{player.lowpass, _T("Low Pass"), 0, targetRate },
{player.loftpass, _T("Lofted Pass"), 0, targetRate },
{player.header, _T("Header"), 0, targetRate },
{player.swerve, _T("Swerve"), 0, targetRate },
{player.catching, _T("Catching"), 0, targetRate },
{player.clearing, _T("Clearing"), 16, targetRate },
{player.reflex, _T("Reflexes"), 16, targetRate },
{player.body_ctrl, _T("Body Control"), 0, targetRate },
{player.phys_cont, _T("Physical Contact"), 17, targetRate },
{player.kick_pwr, _T("Kicking Power"), 0, targetRate },
{player.exp_pwr, _T("Explosive Power"), 0, targetRate },
{player.ball_ctrl, _T("Ball Control"), 0, targetRate },
{player.ball_win, _T("Ball Winning"), 0, targetRate },
{player.jump, _T("Jump"), 0, targetRate },
{player.cover, _T("Coverage"), 16, targetRate },
{player.place_kick, _T("Place Kicking"), 0, targetRate },
{player.stamina, _T("Stamina"), 0, targetRate3 },
{player.speed, _T("Speed"), 0, targetRate },
{player.atk, _T("Attacking Prowess"), 0, targetRate },
{player.def, _T("Defensive Prowess"), 0, targetRate2 },
{player.tight_pos, _T("Tight Possession"), 20, targetRate },
{player.aggres, _T("Aggression"), 20, targetRate } };
for (int ii = 0; ii < 25; ii++)
{
//atk and def can be lower than the target rate
if (skillChecks[ii].s_skillName == _T("Attacking Prowess") || skillChecks[ii].s_skillName == _T("Defensive Prowess"))
{
if (skillChecks[ii].n_minPesVersion <= pesVersion && skillChecks[ii].c_skillRate > skillChecks[ii].n_targetRate)
{
errorTot++;
errorMsg << skillChecks[ii].s_skillName << _T(" is ") << skillChecks[ii].c_skillRate << _T(", should be <= ") << skillChecks[ii].n_targetRate << _T("; ");
}
}
else if (skillChecks[ii].n_minPesVersion <= pesVersion &&
skillChecks[ii].c_skillRate != skillChecks[ii].n_targetRate)
{
errorTot++;
errorMsg << skillChecks[ii].s_skillName << _T(" is ") << skillChecks[ii].c_skillRate << _T(", should be ") << skillChecks[ii].n_targetRate << _T("; ");
}
}
if(errorMsg.rdbuf()->in_avail())
{
errorMsg << _T("\r\n");
msgOut+=_T("\t");
msgOut+=errorMsg.str();
}
}
//Team level errors
int diff;
tstringstream errorMsg;
if (!hasCaptain)
{
errorTot++;
errorMsg << _T("Team must have an assigned Captain; ");
}
//Must have at least 1 GK
if (numGK < 1)
{
errorTot++;
errorMsg << _T("Team must have a registered GK; ");
}
//Check heights
if(!usingRed) //Using Green height system
{
msgOut+=_T("Using Green height system\r\n");
if (diff = greenGiga - numGiga)
{
if (diff > 0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numGiga << _T("/") << greenGiga << _T(" ") << heightGiga << _T("cm players; ");
}
if(diff = greenGiant - numGiant)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numGiant << _T("/") << greenGiant << _T(" ") << heightGiant << _T("cm players; ");
}
if(diff = greenTall - numTall)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numTall << _T("/") << greenTall << _T(" ") << heightTall << _T("/") << heightTallGK << _T("cm players; ");
}
if(diff = greenMid - numMid)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numMid << _T("/") << greenMid << _T(" ") << heightMid << _T("cm players; ");
}
if(diff = greenManlet - numManlet)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numManlet << _T("/") << greenManlet << _T(" ") << heightManlet << _T("cm players; ");
}
}
else //Using Red height system
{
msgOut+=_T("Using Red height system\r\n");
if (diff = numGiga)
{
errorTot += diff;
errorMsg << _T("Has ") << numGiga << _T("/") << redGiga << _T(" ") << heightGiga << _T("cm players; ");
}
if(diff = numGiant)
{
errorTot += diff;
errorMsg << _T("Has ") << numGiant << _T("/") << redGiant << _T(" ") << heightGiant << _T("cm players; ");
}
if(diff = redTall - numTall)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numTall << _T("/") << redTall << _T(" ") << heightTall << _T("/") << heightTallGK << _T("cm players; ");
}
if(diff = redMid - numMid)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numMid << _T("/") << redMid << _T(" ") << heightMid << _T("cm players; ");
}
if(diff = redManlet - numManlet)
{
if(diff>0)
{
errorTot += diff;
}
else
{
errorTot -= diff;
}
errorMsg << _T("Has ") << numManlet << _T("/") << redManlet << _T(" ") << heightManlet << _T("cm players; ");
}
}
if(errorMsg.rdbuf()->in_avail())
{
errorMsg << _T("\r\n");
msgOut+=errorMsg.str();
errorMsg.clear();
errorMsg.str(tstring());
}
//Check ability stats
if(numReg != (23-reqNumSilver-reqNumGold))
{
errorTot++;
errorMsg << _T("Number of Regular players is ") << numReg << _T(", should be ") << 23-reqNumSilver-reqNumGold << _T("; ");
}
if(numSilver != reqNumSilver)
{
errorTot++;
errorMsg << _T("Number of Silver medals is ") << numSilver << _T(", should be ") << reqNumSilver << _T("; ");
}
if(numGold != reqNumGold)
{
errorTot++;
errorMsg << _T("Number of Gold medals is ") << numGold << _T(", should be ") << reqNumGold << _T("; ");
}
if(errorMsg.rdbuf()->in_avail())
errorMsg << _T("\r\n");
errorMsg << _T("\r\nErrors: ") << errorTot << _T("\r\n");
msgOut+=errorMsg.str();
SetWindowText(GetDlgItem(hAatfbox, IDT_AATFOUT), msgOut.c_str());
if(errorTot)
SendDlgItemMessage(hAatfbox, IDB_AATFOK, WM_SETTEXT, 0, (LPARAM) _T("Alright, get their clothes"));
else
SendDlgItemMessage(hAatfbox, IDB_AATFOK, WM_SETTEXT, 0, (LPARAM) _T("GO TEAM EXPORT!"));
}