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implement_trie.cpp
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74 lines (54 loc) · 1.43 KB
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class TrieNode{
public:
TrieNode* children[26];
bool isEnd;
TrieNode(){
isEnd = false;
for(int i = 0; i < 26; i++)
children[i] = nullptr;
}
};
class Trie {
public:
TrieNode* root;
Trie() {
root = new TrieNode();
}
void insert(string word) {
TrieNode* node = root;
for(int i = 0; i < word.length(); i++){
int idx = word[i] - 'a';
if(!node->children[idx])
node->children[idx] = new TrieNode();
node = node->children[idx];
}
node->isEnd = true;
}
bool search(string word) {
TrieNode* node = root;
for(int i = 0; i < word.length(); i++){
int idx = word[i] - 'a';
if(!node->children[idx])
return false;
node = node->children[idx];
}
return node->isEnd;
}
bool startsWith(string prefix) {
TrieNode* node = root;
for(int i = 0; i < prefix.length(); i++){
int idx = prefix[i] - 'a';
if(!node->children[idx])
return false;
node = node->children[idx];
}
return true;
}
};
/**
* Your Trie object will be instantiated and called as such:
* Trie* obj = new Trie();
* obj->insert(word);
* bool param_2 = obj->search(word);
* bool param_3 = obj->startsWith(prefix);
*/