Why is the Mac version looking for a windows DLL
DllNotFoundException: PartyWin32
PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) (at Assets/PlayFabPartySDK/Source/Scripts/PartySDKCSharpSource/SDK.cs:39)
PlayFab.Party.PlayFabMultiplayerManager.InitializeImpl () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:844)
PlayFab.Party.PlayFabMultiplayerManager._Initialize () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:753)
PlayFab.Party.PlayFabMultiplayerManager.Start () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:143)
Why is the Mac version looking for a windows DLL
DllNotFoundException: PartyWin32
PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) (at Assets/PlayFabPartySDK/Source/Scripts/PartySDKCSharpSource/SDK.cs:39)
PlayFab.Party.PlayFabMultiplayerManager.InitializeImpl () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:844)
PlayFab.Party.PlayFabMultiplayerManager._Initialize () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:753)
PlayFab.Party.PlayFabMultiplayerManager.Start () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:143)