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Occasional "hostname couldn't be resolved" and "INTERNET_CONNECTIVITY_ERROR" when calling CreateAndJoinNetwork #48

@AGNLopez

Description

@AGNLopez

Occasional "hostname couldn't be resolved" and "INTERNET_CONNECTIVITY_ERROR" when calling CreateAndJoinNetwork

I am encountering an occasional issue where calling PlayFabMultiplayerManager.Get().CreateAndJoinNetwork() fails with "hostname couldn't be resolved" followed by a connectivity error. This occurs seemingly at random.

Restarting the application or retrying the operation usually resolves the issue.

Any help regarding solving or debugging this issue would be much appreciated.

Environment

  • Unity Version: 6000.2.12f1
  • PlayFab Party SDK Version: 1.10.5.0
  • PlayFab SDK Version: 2.229.260109
  • Platform: Windows

Observed Behavior

When attempting to initialize a network, the PlayFabMultiplayerManager logs a failure indicating that the transport hostname could not be resolved. This is immediately followed by a PARTY_STATE_CHANGE_RESULT_INTERNET_CONNECTIVITY_ERROR.

Full Stack Trace

the network transport hostname couldn't be resolved
UnityEngine.Debug:LogError (object)
PlayFab.Party.PlayFabMultiplayerManager:_LogError (string) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:595)
PlayFab.Party.PlayFabMultiplayerManager:_LogError (uint,PlayFab.Party.PlayFabMultiplayerManagerErrorType) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:618)
PlayFab.Party.PlayFabMultiplayerManager:_LogError (uint) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:601)
PlayFab.Party.PlayFabMultiplayerManager:PartySucceeded (uint) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:1907)
PlayFab.Party.PlayFabMultiplayerManager:ProcessStateChanges () (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:2124)
PlayFab.Party.PlayFabMultiplayerManager:Update () (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:167)

---------------------------------

PARTY_STATE_CHANGE_RESULT_INTERNET_CONNECTIVITY_ERROR
UnityEngine.Debug:LogError (object)
PlayFab.Party.PlayFabMultiplayerManager:_LogError (string) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:595)
PlayFab.Party.PlayFabMultiplayerManager:InternalCheckStateChangeSucceededOrLogErrorIfFailedImpl (string,uint) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:1966)
PlayFab.Party.PlayFabMultiplayerManager:InternalCheckStateChangeSucceededOrLogErrorIfFailed (PartyCSharpSDK.PARTY_STATE_CHANGE_RESULT,uint) (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:1945)
PlayFab.Party.PlayFabMultiplayerManager:ProcessStateChanges () (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:2346)
PlayFab.Party.PlayFabMultiplayerManager:Update () (at /Assets/Packages/Network/Runtime/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:167)

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