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Lil' Shed's Get Good In

Goal: A 2D Fighter game with new characters using PyGame and GET GOOD IN.


Timeline:

January:
  • First level designed
  • Base character programmed (player class)
February:
  • Program other characters
  • Begin adding sound/music
March:
  • Finalize/add sprites
  • Add menu
April:
  • Easter eggs
  • Start advertising
  • Release early access
May:
  • DLC content($100 per character)
  • Pay off critics
  • Downvote all other fighting games

Subteams

Player Team:

  • Will
  • Jacob Belkie
  • "Other" Jakob

Level Team:

  • Kyle
  • David

EA Team

  • Greg Leitkow$ki