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Whats going on in the windows directories?
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‎.github/workflows/windows_builds.yml‎

Lines changed: 9 additions & 1 deletion
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@@ -9,7 +9,7 @@ env:
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dev_mode=yes
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module_text_server_fb_enabled=yes
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debug_symbols=no
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d3d12=yes
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d3d12=no
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"angle_libs=${{ github.workspace }}/"
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"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.17.0/"
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SCONS_CACHE_MSVC_CONFIG: true
@@ -37,6 +37,7 @@ jobs:
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bin: ./bin/godot.windows.editor.double.x86_64.mono.exe
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compiler: msvc
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build-mono: true
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d3d12: false
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#- name: Editor (target=editor)
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# cache-name: windows-editor
@@ -94,6 +95,7 @@ jobs:
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dotnet-version: 8.0.100
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- name: Download Direct3D 12 SDK components
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if: matrix.d3d12
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run: python ./misc/scripts/install_d3d12_sdk_windows.py
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- name: Download pre-built ANGLE static libraries
@@ -135,12 +137,16 @@ jobs:
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if: matrix.build-mono
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
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tree
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ls
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- name: Build .NET solutions
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if: matrix.build-mono
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run: |
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dotnet --info
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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tree
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ls
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- name: Prepare artifact
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if: matrix.compiler == 'msvc'
@@ -162,4 +168,6 @@ jobs:
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- name: .NET source generators tests
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if: matrix.build-mono
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run: |
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tree
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ls
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dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests

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