-
Notifications
You must be signed in to change notification settings - Fork 17
Expand file tree
/
Copy pathNextBotInterface.cpp
More file actions
537 lines (424 loc) · 14.8 KB
/
NextBotInterface.cpp
File metadata and controls
537 lines (424 loc) · 14.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
// NextBotInterface.cpp
// Implentation of system methods for NextBot interface
// Author: Michael Booth, May 2006
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "props.h"
#include "fmtstr.h"
#include "team.h"
#include "NextBotInterface.h"
#include "NextBotBodyInterface.h"
#include "NextBotManager.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// development only, off by default for 360
ConVar NextBotDebugHistory( "nb_debug_history", IsX360() ? "0" : "1", FCVAR_CHEAT, "If true, each bot keeps a history of debug output in memory" );
//----------------------------------------------------------------------------------------------------------------
INextBot::INextBot( void ) : m_debugHistory( MAX_NEXTBOT_DEBUG_HISTORY, 0 ) // CUtlVector: grow to max length, alloc 0 initially
{
m_tickLastUpdate = -999;
m_id = -1;
m_componentList = NULL;
m_debugDisplayLine = 0;
m_immobileTimer.Invalidate();
m_immobileCheckTimer.Invalidate();
m_immobileAnchor = vec3_origin;
m_currentPath = NULL;
// register with the manager
m_id = TheNextBots().Register( this );
}
//----------------------------------------------------------------------------------------------------------------
INextBot::~INextBot()
{
ResetDebugHistory();
// tell the manager we're gone
TheNextBots().UnRegister( this );
// delete Intention first, since destruction of Actions may access other components
if ( m_baseIntention )
delete m_baseIntention;
if ( m_baseLocomotion )
delete m_baseLocomotion;
if ( m_baseBody )
delete m_baseBody;
if ( m_baseVision )
delete m_baseVision;
}
//----------------------------------------------------------------------------------------------------------------
void INextBot::Reset( void )
{
m_tickLastUpdate = -999;
m_debugType = 0;
m_debugDisplayLine = 0;
m_immobileTimer.Invalidate();
m_immobileCheckTimer.Invalidate();
m_immobileAnchor = vec3_origin;
for( INextBotComponent *comp = m_componentList; comp; comp = comp->m_nextComponent )
{
comp->Reset();
}
}
//----------------------------------------------------------------------------------------------------------------
void INextBot::ResetDebugHistory( void )
{
for ( int i=0; i<m_debugHistory.Count(); ++i )
{
delete m_debugHistory[i];
}
m_debugHistory.RemoveAll();
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::BeginUpdate()
{
if ( TheNextBots().ShouldUpdate( this ) )
{
TheNextBots().NotifyBeginUpdate( this );
return true;
}
return false;
}
//----------------------------------------------------------------------------------------------------------------
void INextBot::EndUpdate( void )
{
TheNextBots().NotifyEndUpdate( this );
}
//----------------------------------------------------------------------------------------------------------------
void INextBot::Update( void )
{
VPROF_BUDGET( "INextBot::Update", "NextBot" );
m_debugDisplayLine = 0;
if ( IsDebugging( NEXTBOT_DEBUG_ALL ) )
{
CFmtStr msg;
DisplayDebugText( msg.sprintf( "#%d", GetEntity()->entindex() ) );
}
UpdateImmobileStatus();
// update all components
for( INextBotComponent *comp = m_componentList; comp; comp = comp->m_nextComponent )
{
if ( comp->ComputeUpdateInterval() )
{
comp->Update();
}
}
}
//----------------------------------------------------------------------------------------------------------------
void INextBot::Upkeep( void )
{
VPROF_BUDGET( "INextBot::Upkeep", "NextBot" );
// do upkeep for all components
for( INextBotComponent *comp = m_componentList; comp; comp = comp->m_nextComponent )
{
comp->Upkeep();
}
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::SetPosition( const Vector &pos )
{
IBody *body = GetBodyInterface();
if (body)
{
return body->SetPosition( pos );
}
// fall back to setting raw entity position
GetEntity()->SetAbsOrigin( pos );
return true;
}
//----------------------------------------------------------------------------------------------------------------
const Vector &INextBot::GetPosition( void ) const
{
return const_cast< INextBot * >( this )->GetEntity()->GetAbsOrigin();
}
//----------------------------------------------------------------------------------------------------------------
/**
* Return true if given actor is our enemy
*/
bool INextBot::IsEnemy( const CBaseEntity *them ) const
{
if ( them == NULL )
return false;
// this is not strictly correct, as spectators are not enemies
return const_cast< INextBot * >( this )->GetEntity()->GetTeamNumber() != them->GetTeamNumber();
}
//----------------------------------------------------------------------------------------------------------------
/**
* Return true if given actor is our friend
*/
bool INextBot::IsFriend( const CBaseEntity *them ) const
{
if ( them == NULL )
return false;
return const_cast< INextBot * >( this )->GetEntity()->GetTeamNumber() == them->GetTeamNumber();
}
//----------------------------------------------------------------------------------------------------------------
/**
* Return true if 'them' is actually me
*/
bool INextBot::IsSelf( const CBaseEntity *them ) const
{
if ( them == NULL )
return false;
return const_cast< INextBot * >( this )->GetEntity()->entindex() == them->entindex();
}
//----------------------------------------------------------------------------------------------------------------
/**
* Components call this to register themselves with the bot that contains them
*/
void INextBot::RegisterComponent( INextBotComponent *comp )
{
// add to head of singly linked list
comp->m_nextComponent = m_componentList;
m_componentList = comp;
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::IsRangeLessThan( CBaseEntity *subject, float range ) const
{
Vector botPos;
CBaseEntity *bot = const_cast< INextBot * >( this )->GetEntity();
if ( !bot || !subject )
return 0.0f;
bot->CollisionProp()->CalcNearestPoint( subject->WorldSpaceCenter(), &botPos );
float computedRange = subject->CollisionProp()->CalcDistanceFromPoint( botPos );
return computedRange < range;
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::IsRangeLessThan( const Vector &pos, float range ) const
{
Vector to = pos - GetPosition();
return to.IsLengthLessThan( range );
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::IsRangeGreaterThan( CBaseEntity *subject, float range ) const
{
Vector botPos;
CBaseEntity *bot = const_cast< INextBot * >( this )->GetEntity();
if ( !bot || !subject )
return true;
bot->CollisionProp()->CalcNearestPoint( subject->WorldSpaceCenter(), &botPos );
float computedRange = subject->CollisionProp()->CalcDistanceFromPoint( botPos );
return computedRange > range;
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::IsRangeGreaterThan( const Vector &pos, float range ) const
{
Vector to = pos - GetPosition();
return to.IsLengthGreaterThan( range );
}
//----------------------------------------------------------------------------------------------------------------
float INextBot::GetRangeTo( CBaseEntity *subject ) const
{
Vector botPos;
CBaseEntity *bot = const_cast< INextBot * >( this )->GetEntity();
if ( !bot || !subject )
return 0.0f;
bot->CollisionProp()->CalcNearestPoint( subject->WorldSpaceCenter(), &botPos );
float computedRange = subject->CollisionProp()->CalcDistanceFromPoint( botPos );
return computedRange;
}
//----------------------------------------------------------------------------------------------------------------
float INextBot::GetRangeTo( const Vector &pos ) const
{
Vector to = pos - GetPosition();
return to.Length();
}
//----------------------------------------------------------------------------------------------------------------
float INextBot::GetRangeSquaredTo( CBaseEntity *subject ) const
{
Vector botPos;
CBaseEntity *bot = const_cast< INextBot * >( this )->GetEntity();
if ( !bot || !subject )
return 0.0f;
bot->CollisionProp()->CalcNearestPoint( subject->WorldSpaceCenter(), &botPos );
float computedRange = subject->CollisionProp()->CalcDistanceFromPoint( botPos );
return computedRange * computedRange;
}
//----------------------------------------------------------------------------------------------------------------
float INextBot::GetRangeSquaredTo( const Vector &pos ) const
{
Vector to = pos - GetPosition();
return to.LengthSqr();
}
//----------------------------------------------------------------------------------------------------------------
bool INextBot::IsDebugging( unsigned int type ) const
{
if ( TheNextBots().IsDebugging( type ) )
{
return TheNextBots().IsDebugFilterMatch( this );
}
return false;
}
//----------------------------------------------------------------------------------------------------------------
/**
* Return the name of this bot for debugging purposes
*/
const char *INextBot::GetDebugIdentifier( void ) const
{
const int nameSize = 256;
static char name[ nameSize ];
Q_snprintf( name, nameSize, "%s(#%d)", const_cast< INextBot * >( this )->GetEntity()->GetClassname(), const_cast< INextBot * >( this )->GetEntity()->entindex() );
return name;
}
//----------------------------------------------------------------------------------------------------------------
/**
* Return true if we match the given debug symbol
*/
bool INextBot::IsDebugFilterMatch( const char *name ) const
{
// compare debug identifier
if ( !Q_strnicmp( name, GetDebugIdentifier(), Q_strlen( name ) ) )
{
return true;
}
// compare team name
CTeam *team = GetEntity()->GetTeam();
if ( team && !Q_strnicmp( name, team->GetName(), Q_strlen( name ) ) )
{
return true;
}
return false;
}
//----------------------------------------------------------------------------------------------------------------
/**
* There are some things we never want to climb on
*/
bool INextBot::IsAbleToClimbOnto( const CBaseEntity *object ) const
{
if ( object == NULL || !const_cast<CBaseEntity *>(object)->IsAIWalkable() )
{
return false;
}
// never climb onto doors
if ( FClassnameIs( const_cast< CBaseEntity * >( object ), "prop_door*" ) || FClassnameIs( const_cast< CBaseEntity * >( object ), "func_door*" ) )
{
return false;
}
// ok to climb on this object
return true;
}
//----------------------------------------------------------------------------------------------------------------
/**
* Can we break this object
*/
bool INextBot::IsAbleToBreak( const CBaseEntity *object ) const
{
if ( object && object->m_takedamage == DAMAGE_YES )
{
if ( FClassnameIs( const_cast< CBaseEntity * >( object ), "func_breakable" ) &&
object->GetHealth() )
{
return true;
}
if ( FClassnameIs( const_cast< CBaseEntity * >( object ), "func_breakable_surf" ) )
{
return true;
}
if ( dynamic_cast< const CBreakableProp * >( object ) != NULL )
{
return true;
}
}
return false;
}
//----------------------------------------------------------------------------------------------------------
void INextBot::DisplayDebugText( const char *text ) const
{
const_cast< INextBot * >( this )->GetEntity()->EntityText( m_debugDisplayLine++, text, 0.1 );
}
//--------------------------------------------------------------------------------------------------------
void INextBot::DebugConColorMsg( NextBotDebugType debugType, const Color &color, const char *fmt, ... )
{
bool isDataFormatted = false;
va_list argptr;
char data[ MAX_NEXTBOT_DEBUG_LINE_LENGTH ];
if ( developer.GetBool() && IsDebugging( debugType ) )
{
va_start(argptr, fmt);
Q_vsnprintf(data, sizeof( data ), fmt, argptr);
va_end(argptr);
isDataFormatted = true;
ConColorMsg( color, "%s", data );
}
if ( !NextBotDebugHistory.GetBool() )
{
if ( m_debugHistory.Count() )
{
ResetDebugHistory();
}
return;
}
// Don't bother with event data - it's spammy enough to overshadow everything else.
if ( debugType == NEXTBOT_EVENTS )
return;
if ( !isDataFormatted )
{
va_start(argptr, fmt);
Q_vsnprintf(data, sizeof( data ), fmt, argptr);
va_end(argptr);
isDataFormatted = true;
}
int lastLine = m_debugHistory.Count() - 1;
if ( lastLine >= 0 )
{
NextBotDebugLineType *line = m_debugHistory[lastLine];
if ( line->debugType == debugType && V_strstr( line->data, "\n" ) == NULL )
{
// append onto previous line
V_strncat( line->data, data, MAX_NEXTBOT_DEBUG_LINE_LENGTH );
return;
}
}
// Prune out an old line if needed, keeping a pointer to re-use the memory
NextBotDebugLineType *line = NULL;
if ( m_debugHistory.Count() == MAX_NEXTBOT_DEBUG_HISTORY )
{
line = m_debugHistory[0];
m_debugHistory.Remove( 0 );
}
// Add to debug history
if ( !line )
{
line = new NextBotDebugLineType;
}
line->debugType = debugType;
V_strncpy( line->data, data, MAX_NEXTBOT_DEBUG_LINE_LENGTH );
m_debugHistory.AddToTail( line );
}
//--------------------------------------------------------------------------------------------------------
// build a vector of debug history of the given types
void INextBot::GetDebugHistory( unsigned int type, CUtlVector< const NextBotDebugLineType * > *lines ) const
{
if ( !lines )
return;
lines->RemoveAll();
for ( int i=0; i<m_debugHistory.Count(); ++i )
{
NextBotDebugLineType *line = m_debugHistory[i];
if ( line->debugType & type )
{
lines->AddToTail( line );
}
}
}
//--------------------------------------------------------------------------------------------------------
void INextBot::UpdateImmobileStatus( void )
{
if ( m_immobileCheckTimer.IsElapsed() )
{
m_immobileCheckTimer.Start( 1.0f );
// if we haven't moved farther than this in 1 second, we're immobile
if ( ( GetEntity()->GetAbsOrigin() - m_immobileAnchor ).IsLengthGreaterThan( GetImmobileSpeedThreshold() ) )
{
// moved far enough, not immobile
m_immobileAnchor = GetEntity()->GetAbsOrigin();
m_immobileTimer.Invalidate();
}
else
{
// haven't escaped our anchor - we are immobile
if ( !m_immobileTimer.HasStarted() )
{
m_immobileTimer.Start();
}
}
}
}