From 23233e5e5ef8891fe3a9e86f1fcd4eb96890c4e3 Mon Sep 17 00:00:00 2001 From: EggSandwich22222 Date: Fri, 19 Jun 2026 12:18:14 +0900 Subject: [PATCH] Fix for nav mesh "blocked until point capture" attributes not working properly. --- src/game/server/tf/nav_mesh/tf_nav_mesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/tf/nav_mesh/tf_nav_mesh.cpp b/src/game/server/tf/nav_mesh/tf_nav_mesh.cpp index 3747207e552..187e9655b52 100644 --- a/src/game/server/tf/nav_mesh/tf_nav_mesh.cpp +++ b/src/game/server/tf/nav_mesh/tf_nav_mesh.cpp @@ -1133,7 +1133,7 @@ void CTFNavMesh::RecomputeInternalData( void ) ComputeLegalBombDropAreas(); ComputeBombTargetDistance(); // for MvM - if ( m_recomputeReason == RESET || m_recomputeReason == SETUP_FINISHED ) + if ( m_recomputeReason == RESET || m_recomputeReason == SETUP_FINISHED || m_recomputeReason == POINT_CAPTURED ) { // update point-conditionally blocked areas FOR_EACH_VEC( TheNavAreas, it )