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GoFlow Dev Branch - Current Status

Last Updated: 2025-11-16 Branch: dev Latest Commit: Merge macOS native rendering backend

🎉 Major Milestone: First Working Renderer!

GoFlow now has a working native macOS rendering backend using Core Graphics and Cocoa!


📊 Project Overview

Directory Structure

GoFlow/
├── pkg/                          # Core packages (Go convention)
│   ├── core/
│   │   ├── framework/            # Framework core (renamed from goflow/)
│   │   ├── signals/              # Reactive state management
│   │   └── widgets/              # Base widgets
│   └── ui/
│       ├── adaptive/             # Platform-adaptive widgets
│       ├── material/             # Material Design
│       └── cupertino/            # iOS/macOS Cupertino
├── backends/                     # ✨ NEW: Native rendering backends
│   └── macos/                    # macOS Core Graphics backend
├── cmd/goflow/                   # CLI tool
├── docs/                         # Documentation
└── examples/                     # Example applications
    └── rendering-demo/           # ✨ NEW: Rendering demonstration

🆕 What's New: macOS Rendering Backend

Backend Implementation (backends/macos/)

Total: ~1,321 lines of code

Go Files

  • canvas_macos.go (197 lines) - Canvas interface implementation

    • DrawRect (filled and stroked)
    • DrawCircle (filled and stroked)
    • DrawLine
    • DrawText with Core Text
    • Canvas transformations (translate, scale, rotate)
    • Save/restore state
    • Clipping rectangles
  • window_macos.go (312 lines) - Window management

    • Window creation and destruction
    • Event loop
    • Resize callbacks
    • Draw callbacks
    • Thread-safe window registry

Objective-C Bridge Files

  • cgo_bridge.h/m (391 lines) - Core Graphics bridging

    • Graphics context creation
    • Drawing primitives
    • Text rendering with Core Text
    • Color and transformation handling
  • window_bridge.h/m (421 lines) - Cocoa window bridging

    • NSWindow creation and management
    • NSView for rendering
    • Event handling infrastructure
    • Display synchronization

Features Implemented ✅

  1. Window Management

    • Native macOS NSWindow creation
    • Show/hide/destroy operations
    • Resize event handling
    • Clean event loop
  2. Canvas Operations

    • Rectangle drawing (filled/stroked)
    • Circle drawing (filled/stroked)
    • Line drawing
    • Text rendering with fonts
    • Full color support (RGBA)
    • Stroke width control
  3. Transformations

    • Translate
    • Scale
    • Rotate
    • Save/restore state
    • Clipping rectangles
  4. Text Rendering

    • Core Text integration
    • Font family support
    • Font size control
    • Font weight (bold)
    • Color support

Rendering Demo (examples/rendering-demo/)

Complete working example demonstrating:

  • Window creation
  • Multiple shapes (rectangles, circles, lines)
  • Text rendering with different styles
  • Color palette display
  • Animation placeholder
  • Resize handling

Run it:

cd examples/rendering-demo
go run main.go

📦 Package Organization (Reorganized)

Core Packages (pkg/core/)

framework/ (formerly goflow/)

  • Widget, Element, RenderObject interfaces
  • Canvas interface definition
  • Layout system (constraints, sizing)
  • Geometry primitives (Rect, Offset, Size)
  • App entry point

signals/

  • Signal - Reactive value containers
  • Computed - Derived values
  • Effect - Side effects
  • Batch - Grouped updates
  • Collections (SignalSlice, SignalMap)

widgets/

  • Text, Container, Column, Row
  • Center, Align, Stack
  • Flexible, Image, Icon
  • ListView, GestureDetector

UI Packages (pkg/ui/)

adaptive/

  • Platform-adaptive widgets
  • Auto-switches between Material/Cupertino

material/

  • Material Design widgets
  • Scaffold, AppBar, Drawer
  • Button, Card, Checkbox
  • TextField, FAB, BottomNav

cupertino/

  • iOS/macOS design widgets
  • CupertinoScaffold, NavigationBar
  • CupertinoButton, TextField
  • iOS-style theming

🎨 Framework Status

✅ Working

Core Framework:

  • ✅ Widget system
  • ✅ Element lifecycle
  • ✅ RenderObject tree
  • ✅ Layout system (box protocol)
  • ✅ Three-tree architecture

State Management:

  • ✅ Signals (reactive values)
  • ✅ Computed (derived values)
  • ✅ Effects (side effects)
  • ✅ Collections (SignalSlice, SignalMap)
  • ✅ Batch updates

Rendering (macOS):

  • ✅ Native window creation
  • ✅ Core Graphics canvas
  • ✅ Basic shapes (rect, circle, line)
  • ✅ Text rendering (Core Text)
  • ✅ Colors and transparency
  • ✅ Stroke and fill
  • ✅ Transformations
  • ✅ Event loop

CLI Tool:

  • ✅ Project scaffolding (goflow create)
  • ✅ Multiple templates (default, minimal, material)
  • ✅ Platform selection
  • ✅ Embedded templates

Documentation:

  • ✅ Complete architecture docs
  • ✅ Getting started guide
  • ✅ Rendering architecture
  • ✅ CLI reference
  • ✅ Workflow guide
  • ✅ Flutter comparison

⏳ In Progress

Rendering:

  • ⏳ Mouse event handling
  • ⏳ Keyboard event handling
  • ⏳ More drawing primitives (paths, images)
  • ⏳ Advanced text layout (multi-line, wrapping)

Platforms:

  • ⏳ Windows backend (Direct2D)
  • ⏳ Linux backend (Cairo)
  • ⏳ WGPU cross-platform option

Widgets:

  • ⏳ Input widgets (TextField, Button interactions)
  • ⏳ Scrolling widgets implementation
  • ⏳ More layout widgets

🔮 Planned

Core:

  • Hot reload
  • Animation system
  • Advanced layout (Grid, Flow)
  • Image loading and caching
  • Asset management

Rendering:

  • GPU acceleration
  • Layer caching
  • Dirty rectangles
  • Paint culling

Platform:

  • Native project files (Xcode, VS, CMake)
  • Code signing
  • Distribution tools

Widgets:

  • Complete Material Design set
  • Complete Cupertino set
  • Custom widget toolkit

📈 Code Statistics

Lines of Code (Approximate)

pkg/core/framework/    ~3,500 lines
pkg/core/signals/      ~2,000 lines
pkg/core/widgets/      ~5,000 lines
pkg/ui/adaptive/       ~1,500 lines
pkg/ui/material/       ~4,500 lines
pkg/ui/cupertino/      ~3,500 lines
backends/macos/        ~1,320 lines
cmd/goflow/            ~1,200 lines
examples/              ~2,500 lines
docs/                  ~15,000 lines (markdown)
─────────────────────────────────
TOTAL (Go code):       ~25,000 lines

Files Count

Go files:              ~66
Markdown files:        ~15
Template files:        ~12
Objective-C files:     4
Header files:          2

🚀 Next Steps

Immediate Priorities

  1. Complete macOS Backend

    • Add mouse event handling
    • Add keyboard event handling
    • Implement image rendering
    • Add path drawing
  2. Widget Integration

    • Connect widgets to rendering backend
    • Implement widget-to-canvas pipeline
    • Test basic widget rendering
  3. Platform Runners Update

    • Update platform templates to use backends
    • Add rendering initialization code
    • Test complete workflow

Short-term Goals

  1. Windows Backend

    • Implement Direct2D canvas
    • DirectWrite text rendering
    • Win32 window management
  2. Linux Backend

    • Implement Cairo canvas
    • Pango text rendering
    • X11/Wayland window management
  3. Examples

    • Widget rendering demo
    • Interactive app demo
    • Complete todo app with rendering

Long-term Vision

  1. Production Ready

    • Stable APIs
    • Complete documentation
    • Comprehensive tests
    • Performance optimization
  2. Platform Integration

    • Native project templates (Xcode, VS)
    • Build automation
    • Code signing
    • Distribution
  3. Advanced Features

    • Hot reload
    • Animation system
    • DevTools
    • Plugin system

🔗 Import Paths (Updated)

After reorganization:

import (
    // Core framework
    "github.com/base-go/GoFlow/pkg/core/framework"
    "github.com/base-go/GoFlow/pkg/core/signals"
    "github.com/base-go/GoFlow/pkg/core/widgets"

    // UI packages
    "github.com/base-go/GoFlow/pkg/ui/adaptive"
    "github.com/base-go/GoFlow/pkg/ui/material"
    "github.com/base-go/GoFlow/pkg/ui/cupertino"

    // Backends
    "github.com/base-go/GoFlow/backends/macos"
)

🎯 Key Achievements

  1. Working Native Rendering - First pixels on screen!
  2. Complete Core Framework - Widget/Element/RenderObject system
  3. Reactive State Management - Signals-based system
  4. CLI Tool - Project scaffolding
  5. Comprehensive Documentation - Complete guides
  6. Go Convention Structure - Professional organization
  7. Design Systems - Material + Cupertino + Adaptive

📝 Technical Highlights

Canvas Abstraction

The Canvas interface successfully abstracts platform-specific rendering:

type Canvas interface {
    Clear(color *Color)
    DrawRect(rect *Rect, paint *Paint)
    DrawCircle(center *Offset, radius float64, paint *Paint)
    DrawText(text string, offset *Offset, style *TextStyle)
    DrawLine(p1, p2 *Offset, paint *Paint)
    Save()
    Restore()
    Translate(dx, dy float64)
    Scale(sx, sy float64)
    Rotate(radians float64)
    ClipRect(rect *Rect)
}

macOS Implementation: Core Graphics ✅ Windows Implementation: Direct2D (planned) Linux Implementation: Cairo (planned) WGPU Implementation: WebGPU (optional)

CGo Bridge Pattern

Clean separation between Go and Objective-C:

Go API (canvas_macos.go)
    ↓
CGo Bindings (import "C")
    ↓
C/Objective-C Bridge (cgo_bridge.h/m)
    ↓
Core Graphics / Cocoa APIs

This pattern will work for Windows (C++) and Linux (C) backends too.

Window Management

Thread-safe window registry with callback system:

  • Window creation/destruction
  • Event loop integration
  • Resize callbacks
  • Draw callbacks
  • Clean lifecycle management

🧪 Testing the Renderer

Run the Rendering Demo

# Navigate to rendering demo
cd examples/rendering-demo

# Run (macOS only for now)
go run main.go

What you'll see:

  • Native macOS window
  • Title and subtitle text
  • Filled and stroked rectangles
  • Filled and stroked circles
  • Colored lines
  • Color palette swatches
  • Smooth rendering

Close the window to exit.

Build Your Own

package main

import (
    "github.com/base-go/GoFlow/backends/macos"
    "github.com/base-go/GoFlow/pkg/core/framework"
)

func main() {
    macos.InitApp()

    window := macos.NewWindow(800, 600, "My App")
    defer window.Destroy()

    window.SetDrawFunc(func(canvas *macos.CoreGraphicsCanvas) {
        canvas.Clear(framework.ColorWhite)

        paint := framework.NewPaint()
        paint.Color = framework.ColorBlue

        rect := framework.NewRect(
            framework.NewOffset(100, 100),
            framework.NewSize(200, 150),
        )
        canvas.DrawRect(rect, paint)
    })

    window.Show()

    for !window.ShouldClose() {
        window.PollEvents()
        window.SetNeedsDisplay()
    }
}

📚 Documentation

All documentation is up-to-date with the latest changes:


🎉 Summary

GoFlow v0.1.0+ is now a working GUI framework with:

✅ Complete core framework architecture ✅ Reactive state management ✅ Native macOS rendering (NEW!) ✅ CLI tool for project creation ✅ Comprehensive documentation ✅ Multiple design systems ✅ Professional code organization

Next milestone: Complete widget-to-renderer integration and add Windows/Linux backends!


Ready to build native desktop apps with Go! 🚀