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EyeTimer.cpp
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69 lines (55 loc) · 1.95 KB
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#include "EyeTimer.h"
EyeTimer::EyeTimer(QObject *parent)
: QObject{parent}, m_eyeTimerRemainingTime(0), m_onEyeBreak(false),
m_eyeTimerBreakDuration_default(0.5), m_eyeTimerDuration_default(5)
{
connect(&m_eyeTimer, &QTimer::timeout, this, &EyeTimer::updateEyeTimer);
eyeTimer_sfxPlayer = new QSoundEffect(this);
eyeTimer_sfxPlayer->setVolume(1);
}
void EyeTimer::eyeTimerStart(float qml_eyeTimerDuration, float qml_eyeTimerBreakDuration, bool qml_eyeTimerBreakness)
{
m_eyeTimerDuration = qml_eyeTimerDuration;
m_eyeTimerBreakDuration = qml_eyeTimerBreakDuration;
m_onEyeBreak = qml_eyeTimerBreakness;
emit eyeBreakChanged();
m_eyeTimerRemainingTime = m_onEyeBreak ? m_eyeTimerBreakDuration * 60 : m_eyeTimerDuration * 60;
m_eyeTimer.start(1000); /* int msec - timeout interval */
}
void EyeTimer::eyeTimerStop()
{
m_eyeTimer.stop();
emit eyeTimerUpdated();
}
void EyeTimer::eyeTimerReset()
{
m_eyeTimer.stop();
m_eyeTimerRemainingTime = 0;
m_eyeTimerDuration = 0;
m_eyeTimerBreakDuration = 0;
m_onEyeBreak = true;
emit eyeTimerUpdated();
emit eyeBreakChanged();
}
/* TODO: Implement in QML and EyeTimer.h
void EyeTimer::eyeTimer_timerSetter(float qml_eyeTimerSetTimerDuration)
{
m_eyeTimerBreakDuration = qml_eyeTimerSetTimerDuration;
}
void EyeTimer::eyeTimer::m_longBreakPeriod_minSetter(float qml_eyeTimerSetBreakDuration)
{
m_eyeTimerDuration = qml_eyeTimerSetBreakDuration;
//remove set? One & same parameter as eyeTimerStart?
} */
void EyeTimer::updateEyeTimer()
{
m_eyeTimerRemainingTime--;
emit eyeTimerUpdated();
if (m_eyeTimerRemainingTime <= 0) {
m_onEyeBreak = !m_onEyeBreak;
eyeTimer_sfxPlayer->setSource(QUrl((m_onEyeBreak ? eyeBreakStartSFX : eyeBreakEndSFX)));
eyeTimer_sfxPlayer->play();
m_eyeTimerRemainingTime = m_onEyeBreak ? m_eyeTimerBreakDuration * 60 : m_eyeTimerDuration * 60;
emit eyeBreakChanged();
}
}