diff --git a/docs/platforms/nintendo-switch/index.mdx b/docs/platforms/nintendo-switch/index.mdx
index 99e92a848ad3d..165a65505bdc5 100644
--- a/docs/platforms/nintendo-switch/index.mdx
+++ b/docs/platforms/nintendo-switch/index.mdx
@@ -10,8 +10,7 @@ categories:
-You can also use Sentry's [Unity](/platforms/unity/game-consoles/) and [Unreal Engine SDKs](/platforms/unreal/game-consoles/) with Nintendo Switch.
-
+
----
"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo.
diff --git a/docs/platforms/playstation/index.mdx b/docs/platforms/playstation/index.mdx
index 50e4eadb257c8..f6aa6eed88a5b 100644
--- a/docs/platforms/playstation/index.mdx
+++ b/docs/platforms/playstation/index.mdx
@@ -10,7 +10,7 @@ categories:
-You can also use Sentry's [Unity](/platforms/unity/game-consoles/) and [Unreal Engine SDKs](/platforms/unreal/game-consoles/) with PlayStation.
+
PlayStation support is exclusive to our SaaS offering, as it depends on confidential components that cannot be distributed for self-hosted use.
diff --git a/docs/platforms/unity/game-consoles/index.mdx b/docs/platforms/unity/game-consoles/index.mdx
index dfa6485e8d653..0036f95f49737 100644
--- a/docs/platforms/unity/game-consoles/index.mdx
+++ b/docs/platforms/unity/game-consoles/index.mdx
@@ -4,11 +4,33 @@ description: "Learn how to configure your Unity SDK to capture errors on Xbox, P
sidebar_order: 7
---
-Sentry supports [PlayStation](/platforms/playstation/), [Xbox](/platforms/xbox/) and [Nintendo Switch](/platforms/nintendo-switch/) via the Unity SDK. Once you submit the middleware verification process, we'll reach out and send you an invite to our private GitHub repositories with console specific code.
+## How It Works
+
+The Unity SDK is a hybrid integration built on top of the [.NET SDK](/platforms/dotnet/). The C# layer captures managed exceptions and enriches events with context, while platform-specific native SDKs capture native crashes. Both layers synchronize scope data bidirectionally.
+
+On console platforms, the Unity SDK and console SDK work together:
+
+- The **C# layer** captures managed exceptions and adds context (breadcrumbs, tags, user data)
+- The **console layer** captures native crashes via platform-specific mechanisms
+- Scope data syncs between layers so native crashes include your C# context
+
+Each console has a different crash capture model:
+
+| Platform | How crashes are captured |
+| ------------------- | -------------------------------------------------------- |
+| **Xbox** | SDK integration via Microsoft's GDK (similar to Windows) |
+| **PlayStation** | Crash reports flow through Sony's servers to Sentry |
+| **Nintendo Switch** | Nintendo's crash reporting forwards directly to Sentry |
+
+## Getting Started
+
+Sentry supports [PlayStation](/platforms/playstation/), [Xbox](/platforms/xbox/) and [Nintendo Switch](/platforms/nintendo-switch/) via the Unity SDK. Once you submit the middleware verification process, we'll reach out and send you an invite to our private GitHub repositories with console-specific code.
This allows your configuration and custom data set via C# to show up in C# exceptions as well as crash dumps on these console platforms.
-Access to Sentry's error and crash reporting for consoles is a paid feature. We will review the pricing and details with you during the verification process.
+ Access to Sentry's error and crash reporting for consoles is a paid feature.
+ We will review the pricing and details with you during the verification
+ process.
## Nintendo Switch
@@ -23,7 +45,7 @@ Access to Sentry's error and crash reporting for consoles is a paid feature. We
-----
+---
"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo.
"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.
diff --git a/docs/platforms/unreal/game-consoles/index.mdx b/docs/platforms/unreal/game-consoles/index.mdx
index f67da45d6c856..cf28b3c1e118c 100644
--- a/docs/platforms/unreal/game-consoles/index.mdx
+++ b/docs/platforms/unreal/game-consoles/index.mdx
@@ -4,14 +4,34 @@ description: "Learn how to configure your SDK to capture errors on Xbox, PlaySta
sidebar_order: 7
---
-Sentry supports [PlayStation](/platforms/playstation/), [Xbox](/platforms/xbox/) and [Nintendo Switch](/platforms/nintendo-switch/) via the Unreal Engine SDK extensions. Once you submit the middleware verification process, we'll reach out and send you an invite to our private GitHub repositories with console specific code.
+## How It Works
+
+The Unreal SDK is a thin C++ wrapper that provides a consistent Unreal-friendly API (C++ and Blueprints) while delegating to platform-specific SDKs underneath: [sentry-native](/platforms/native/) on Windows/Linux, [sentry-cocoa](/platforms/apple/) on macOS/iOS, and [sentry-java](/platforms/java/) on Android.
+
+On console platforms, the Unreal SDK and console SDK work together:
+
+- The **Unreal layer** provides the API for adding context (breadcrumbs, tags, user data)
+- The **console layer** captures native crashes via platform-specific mechanisms
+
+Each console has a different crash capture model:
+
+| Platform | How crashes are captured |
+| ------------------- | -------------------------------------------------------- |
+| **Xbox** | SDK integration via Microsoft's GDK (similar to Windows) |
+| **PlayStation** | Crash reports flow through Sony's servers to Sentry |
+| **Nintendo Switch** | Nintendo's crash reporting forwards directly to Sentry |
+
+## Getting Started
+
+Sentry supports [PlayStation](/platforms/playstation/), [Xbox](/platforms/xbox/) and [Nintendo Switch](/platforms/nintendo-switch/) via the Unreal Engine SDK extensions. Once you submit the middleware verification process, we'll reach out and send you an invite to our private GitHub repositories with console-specific code.
This allows your configuration and custom data set via C++ or Blueprints to show up in non-fatal events as well as crash dumps on these console platforms.
-Access to Sentry's error and crash reporting for consoles is a paid feature. We will review the pricing and details with you during the verification process.
+ Access to Sentry's error and crash reporting for consoles is a paid feature.
+ We will review the pricing and details with you during the verification
+ process.
-
## PlayStation
@@ -24,7 +44,7 @@ Access to Sentry's error and crash reporting for consoles is a paid feature. We
-----
+---
"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.
diff --git a/docs/platforms/xbox/index.mdx b/docs/platforms/xbox/index.mdx
index f7216782be22c..705bc7e56d07b 100644
--- a/docs/platforms/xbox/index.mdx
+++ b/docs/platforms/xbox/index.mdx
@@ -10,12 +10,11 @@ categories:
-You can also use Sentry's [Unity](/platforms/unity/game-consoles/) and [Unreal Engine SDKs](/platforms/unreal/game-consoles/) with Xbox.
+
Access to Sentry's error and crash reporting for consoles is a paid feature. We will review the pricing and details with you during the verification process.
-
----
"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.
diff --git a/includes/console-intro/game-engine-integration.mdx b/includes/console-intro/game-engine-integration.mdx
new file mode 100644
index 0000000000000..2f2cf142fadf2
--- /dev/null
+++ b/includes/console-intro/game-engine-integration.mdx
@@ -0,0 +1,8 @@
+## Using with Game Engines
+
+If you're using Unity or Unreal Engine, use the game engine specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features:
+
+- [Sentry SDK for Unity on consoles](/platforms/unity/game-consoles/) - captures C# exceptions and syncs context with native crashes
+- [Sentry SDK for Unreal Engine on consoles](/platforms/unreal/game-consoles/) - provides C++ and Blueprint APIs on top of the console SDK
+
+For custom engines or native C++ games, integrate the console SDK directly as described above.