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Description
Current Behaviour
If I hold the mine button (bound to right trigger, the default) for a long while, eventually it will stop mining. Sometimes it lasts a good 30 seconds, sometimes it stops after only a few seconds.
I am on a steam deck OLED, running controllify 2.5.2 (latest stable release), minecraft 1.21.10, fabric loader 0.18.3.
(I can't play with the beta controlify versions because it crashes my game. "[84.675s][warning][os] Loading hsdis library failed". I have managed to run with it, but now it crashes and I have spent all day messing with mods and I do not wanna mess around anymore)
Expected Behaviour
It to continue mining blocks for as long as I have the trigger pressed down.
Screenshots
No response
Reproduction Steps
- Give yourself haste 255 or any other way to insta-break blocks.
- In survival, break blocks by holding down the trigger, do not release.
- Eventually the game will stop mining despite not depressing the trigger.
Logs
After changing settings:
[00:42:45] [Render thread/INFO]: Initializing Controlify...
[00:42:45] [Render thread/INFO]: Loading Controlify config...
[00:42:45] [Render thread/INFO]: [SDLNativesLoader] Attempting to load SDL3 from SDL3
[00:42:45] [Render thread/INFO]: [LoadedSDLNatives] Loading SDL3 version: 3.2.18. Java bindings targeting: 3.2.18
[00:42:46] [Render thread/INFO]: [LoadedSDLNatives] Successfully initialised SDL subsystems
[00:42:46] [Render thread/INFO]: [SDLNativesLoader] Successfully loaded SDL3 natives
[00:42:46] [Render thread/INFO]: Successfully loaded 398 gamepad mapping entries!
[00:42:46] [Render thread/INFO]: Using SDL to identify controller type.
[00:42:46] [Render thread/ERROR]: [SteamDeckUtil] Skipping Steam Deck checks as steamOS has temporarily broken the enhaned driver.
[00:42:46] [Render thread/INFO]: [ControllerManager] [Controller #SDL-1] SDL GUID driver signature: HIDAPI
[00:42:46] [Render thread/INFO]: [ControllerManager] Controller connected: 'Steam Deck'#SDL-1-HID[VID=0x28de, PID=0x1205] (Steam Deck)
[00:42:46] [Render thread/INFO]: Saving Controlify config...
[00:42:46] [Render thread/INFO]: Steam Deck state: NOT_STEAM_DECK
[00:42:46] [Render thread/INFO]: Using SDL to identify controller type.
[00:42:46] [Render thread/WARN]: [ControllerManager] [Controller #SDL-1] Tried to create controller that already is initialised: SDL-1.Mod Version
2.5.2
Controller
Steam Deck OLED
Bluetooth
- Yes
Operating System
Linux/SteamOS
ARM
- Yes
Additional Information
Only thing I could maybe assume it is, I do have a mouse plugged in, I'm in desktop mode as of testing, I'm walking around, and looking around. Insta-breaking dirt and sometimes snow, sometimes aiming at air. Seems vibrations do not effect it, whether enabled or disabled. Gyro-controls enabled. Lightly-modded (mostly vanilla with qol) game.
Running the game through Prism Launcher AppImage (instead of flatpak, because flatpak made the game stutter randomly).
Just to make sure...
- I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
- I have made sure there are no other issues describing the same problem on the issue tracker.