Line 1: Full path required, otherwise CustomLifeSpanOverride.c can't be found
Line 45: g_Game.m_loadingScreenOn = false; -> need to be commented, seems like it has changed (//)
Seems like the temperature functions are also broken on 1.0, so reading/writing of these values are either need to be recalled properly, or commented out, to avoid compile error:
Line 276: FGets(file, shealth); FGets(file, sblood);FGets(file, stemp); FGets(file, senergy); FGets(file, swater);
->
FGets(file, shealth); FGets(file, sblood);
//FGets(file, stemp);
FGets(file, senergy); FGets(file, swater);
Line 475: float temperature= oPlayer.GetStatTemperature().Get(); -> comment it out (//)
Line 482: FPrintln(file, temperature); -> comment it out (//)
I know i left stemp as as unused but declared variable like this, but these are just emergency fixes for
making this runnable, not the cleared code. Also, these changes makes temperature saves go away, so it doesn't update properly due to this changes.
init.zip
BTW, thanks for your work, i really love it :)
Line 1: Full path required, otherwise CustomLifeSpanOverride.c can't be found
Line 45: g_Game.m_loadingScreenOn = false; -> need to be commented, seems like it has changed (//)
Seems like the temperature functions are also broken on 1.0, so reading/writing of these values are either need to be recalled properly, or commented out, to avoid compile error:
Line 276: FGets(file, shealth); FGets(file, sblood);FGets(file, stemp); FGets(file, senergy); FGets(file, swater);
->
FGets(file, shealth); FGets(file, sblood);
//FGets(file, stemp);
FGets(file, senergy); FGets(file, swater);
Line 475: float temperature= oPlayer.GetStatTemperature().Get(); -> comment it out (//)
Line 482: FPrintln(file, temperature); -> comment it out (//)
I know i left stemp as as unused but declared variable like this, but these are just emergency fixes for
making this runnable, not the cleared code. Also, these changes makes temperature saves go away, so it doesn't update properly due to this changes.
init.zip
BTW, thanks for your work, i really love it :)