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README.md

ObjectBox database (with Sync) libraries for Flutter

pub package

This package provides the native ObjectBox database library, with the Sync client included, as a Flutter plugin for supported platforms. Check the Sync docs for more details. You should add this package as a dependency when using ObjectBox with Flutter.

See package objectbox for more details and information how to use it.

Mesh Sync

See the Mesh Sync documentation for details.

Configure the mesh Sync like this:

import 'package:objectbox/objectbox.dart';
import 'package:objectbox_sync_flutter_libs/objectbox_sync_flutter_libs.dart'
    show createMeshConfig;

final mesh = await createMeshConfig('mesh-id');
final client = SyncClient(store, urls, credentials, mesh: mesh);

On Android, apps using Mesh Sync must declare the permissions required by the Nearby transport in android/app/src/main/AndroidManifest.xml:

<manifest xmlns:android="http://schemas.android.com/apk/res/android">
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
    <uses-permission android:name="android.permission.BLUETOOTH" />
    <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
    <uses-permission android:name="android.permission.BLUETOOTH_ADVERTISE" />
    <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
    <uses-permission
        android:name="android.permission.BLUETOOTH_SCAN"
        android:usesPermissionFlags="neverForLocation" />
    <uses-permission
        android:name="android.permission.NEARBY_WIFI_DEVICES"
        android:usesPermissionFlags="neverForLocation" />
    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

    <application>
        ...
    </application>
</manifest>

By default, createMeshConfig() requests missing runtime permissions and waits for the permission process to finish before creating the mesh network, regardless of the outcome. If your app handles these runtime permissions itself, pass requestPermissions: false:

final mesh = await createMeshConfig(
  'mesh-id',
  requestPermissions: false,
);