PS3 OpenGraphics Toolkit - The Open Source Shader Compiler Replaces Cg-Toolkit #170
Cruslan
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Greetings. I made a shader compiler for intended to use with PSL1GHT project, Replacing the only thing that remains closed sourced; NVIDIA Cg Toolkit. For now it has those features;
All parts of projects either gathered from open source knowledge or open source software. In future all the components of project will be compatible with PSL1GHT and its licensing model.
I believe RSX is hardest part of PS3 that work with, not because its hard but there aren't tools or documentation. With this toolkit i wanna improve PSL1GHT's capabilities in terms of graphics.
In future i wanna add those;
For now project tested in those;
I wanna talk about my project, are can we merge with PSL1GHT or at least improve the condition for future developers? I wanna hear your thoughs. My project is open sourcely available on GitHub, with all components can be compiled only with GCC. https://github.com/Cruslan/PS3-OpenGraphics-Toolkit/tree/main/testsuite
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