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main.cpp
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37 lines (30 loc) · 787 Bytes
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// #pragma clang diagnostic push
// #pragma ide diagnostic ignored "UnusedImportStatement"
#include "assert.h"
// trying this out:
// http://buffered.io/posts/the-magic-of-unity-builds/
#ifdef _WIN32
#include "win32sdl_platform.cpp"
#else
#include "linuxsdl_platform.cpp"
#endif
#include "renderer.cpp"
#include "hashmap.cpp"
#include "physica.cpp"
#include "game.cpp"
#include "player.cpp"
#include "tile.cpp"
#include "sim_entity.cpp"
#include "background.cpp"
#include "bogger.cpp"
#include "debug.cpp"
#include "tools.cpp"
#include "enemies.cpp"
#include "npcs.cpp"
#define STB_TRUETYPE_IMPLEMENTATION
#include "stb_truetype.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define EASYTAB_IMPLEMENTATION
#include "easytab.h"
// #pragma clang diagnostic pop