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ipc_patterns.rs
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use std::io::Result;
use std::thread;
use std::time::Duration;
use tempfile::tempdir;
/// IPC Usage Patterns Examples
///
/// This file demonstrates the practical differences between the two IPC
/// server patterns: static handler vs instance handler.
use pcap_parser::ipc::*;
#[tokio::main]
async fn main() -> Result<()> {
println!("IPC Patterns Comparison");
println!("==========================\n");
// Example 1: Simple server with static handler
simple_server_example().await?;
// Example 2: Optimized server with instance handler
optimized_server_example().await?;
// Performance comparison
performance_comparison().await?;
Ok(())
}
/// Example 1: Simple IPC Server (Static Handler Pattern)
///
/// Use this pattern when:
/// - Building prototypes or simple tools
/// - Message frequency is low (< 100 messages/second)
/// - Simplicity is more important than performance
/// - You don't need to process message payloads
async fn simple_server_example() -> Result<()> {
println!("Simple Server (Static Handler)");
println!("Use case: Prototype, simple tool, low message frequency");
let temp_dir = tempdir()?;
let socket_path = temp_dir.path().join("simple.sock");
// Server setup - properly handle one client connection
let server_path = socket_path.clone();
let client_path = socket_path.clone();
let server_handle = thread::spawn(move || -> Result<()> {
let mut server = ZeroCopyIpcServer::bind(&server_path)?;
println!("Simple server started");
// Accept exactly one connection for demo
if let Ok(mut client_stream) = server.accept_one() {
println!("Client connected to simple server");
// Handle the client using static method
if let Err(e) = ZeroCopyIpcServer::handle_client_static(&mut client_stream) {
eprintln!("Client handling error: {}", e);
}
}
Ok(())
});
// Give server time to start
thread::sleep(Duration::from_millis(100));
// Client interaction
let client_handle = tokio::spawn(async move {
match AsyncIpcClient::connect(&client_path).await {
Ok(mut client) => match client.send_message(1, b"Hello simple server").await {
Ok(response) => {
println!(
"Simple server response: {:?}",
String::from_utf8_lossy(&response)
);
println!("Simple server communication works");
}
Err(e) => println!("Client communication error: {}", e),
},
Err(e) => println!("Could not connect to simple server: {}", e),
}
});
// Wait for both server and client
let _ = client_handle.await;
server_handle.join().unwrap()?;
println!(" Memory usage: Creates new 64KB buffer per response");
println!(" Payload handling: Ignores message content");
Ok(())
}
/// Example 2: Optimized IPC Server (Instance Handler Pattern)
///
/// Use this pattern when:
/// - Building production systems
/// - High message frequency (> 1000 messages/second)
/// - Memory efficiency is important
/// - You need to process message payloads
/// - Performance is critical
async fn optimized_server_example() -> Result<()> {
println!("Optimized Server (Instance Handler)");
println!("Use case: Production system, high throughput, payload processing");
let temp_dir = tempdir()?;
let socket_path = temp_dir.path().join("optimized.sock");
// Server setup - shows the optimized approach
let server_path = socket_path.clone();
let client_path = socket_path.clone();
let server_handle = thread::spawn(move || -> Result<()> {
let mut server = ZeroCopyIpcServer::bind(&server_path)?;
println!("Optimized server created with reusable codec");
// Accept exactly one connection for demo
if let Ok(mut client_stream) = server.accept_one() {
println!("Client connected to optimized server");
// Handle the client using instance method (optimized)
if let Err(e) = server.handle_client(&mut client_stream) {
eprintln!("Client handling error: {}", e);
}
}
Ok(())
});
// Give server time to start
thread::sleep(Duration::from_millis(100));
// Client interaction
let client_handle = tokio::spawn(async move {
match AsyncIpcClient::connect(&client_path).await {
Ok(mut client) => match client.send_message(2, b"Data for processing").await {
Ok(response) => {
println!(
"Optimized server response: {:?}",
String::from_utf8_lossy(&response)
);
println!("Optimized server communication works");
}
Err(e) => println!("Client communication error: {}", e),
},
Err(e) => println!("Could not connect to optimized server: {}", e),
}
});
// Wait for both server and client
let _ = client_handle.await;
server_handle.join().unwrap()?;
println!(" Memory usage: Reuses single 64KB buffer for all responses");
println!(" Payload handling: Processes message content with process_message()");
println!(" Complexity: Medium (requires mutable server reference)\n");
Ok(())
}
/// Example 3: Performance Comparison
///
/// shows the memory allocation differences between the patterns
async fn performance_comparison() -> Result<()> {
println!("Performance Comparison");
// Simulate codec usage patterns
println!("\nSimulating 1000 message responses...");
// Pattern 1: Static handler approach (inefficient)
println!("\nStatic Handler Pattern:");
let start_time = std::time::Instant::now();
let mut total_allocations = 0;
for i in 0..1000 {
// Each response creates a new codec (64KB allocation)
let mut codec = IpcCodec::new();
let header = IpcHeader {
msg_type: 1000 + i,
payload_len: 8,
seq_num: i as u64,
timestamp: 1640995200000000,
};
let _response = codec.encode(&header, b"response");
total_allocations += 64 * 1024; // 64KB per codec
}
let static_duration = start_time.elapsed();
println!(" Time: {:?}", static_duration);
println!(
" Memory allocated: ~{}MB",
total_allocations / (1024 * 1024)
);
println!(" Allocations: 1000 separate 64KB buffers");
// Pattern 2: Instance handler approach (efficient)
println!("\nInstance Handler Pattern:");
let start_time = std::time::Instant::now();
let mut codec = IpcCodec::new(); // Single codec instance
let single_allocation = 64 * 1024; // Only one 64KB allocation
for i in 0..1000 {
// Each response reuses the same codec buffer
let header = IpcHeader {
msg_type: 1000 + i,
payload_len: 8,
seq_num: i as u64,
timestamp: 1640995200000000,
};
let _response = codec.encode(&header, b"ACK_OK ");
// Buffer is reused via encode_buf.clear() - no new allocations!
}
let instance_duration = start_time.elapsed();
println!(" Time: {:?}", instance_duration);
println!(" Memory allocated: ~{}KB", single_allocation / 1024);
println!(" Allocations: 1 reusable 64KB buffer");
// Performance summary
let memory_savings =
((total_allocations - single_allocation) as f64 / total_allocations as f64) * 100.0;
let speed_improvement = static_duration.as_nanos() as f64 / instance_duration.as_nanos() as f64;
println!("\nPerformance Impact:");
println!(" Memory savings: {:.1}%", memory_savings);
println!(" Speed improvement: {:.1}x faster", speed_improvement);
Ok(())
}
/// Helper fn showing how to extend the server patterns
#[allow(dead_code)]
async fn custom_server_implementation() -> Result<()> {
let temp_dir = tempdir()?;
let socket_path = temp_dir.path().join("custom.sock");
let _server = ZeroCopyIpcServer::bind(&socket_path)?;
// Custom connection handling loop
// (In real code, this would run indefinitely)
/*
loop {
for stream in server.listener.incoming() {
match stream {
Ok(mut client) => {
// Use the optimized handler with payload processing
if let Err(e) = server.handle_client(&mut client) {
eprintln!("Client handling error: {}", e);
}
}
Err(e) => {
eprintln!("Accept error: {}", e);
break;
}
}
}
}
*/
println!("Custom server implementation ready");
Ok(())
}