fix(ios): rotate loop animation not working on iOS#33
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janicduplessis merged 1 commit intomainfrom Apr 8, 2026
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The fix in #25 added individual key-path animations for transform sub-properties to handle rotate 0→360, but the gate condition (`hasInitialTransform`) still compared composed CATransform3D matrices. Since cos(2π) = cos(0), the matrices for 0° and 360° are identical, so the animation block was never entered. Move the raw prop value bitmask computation before the gate and use it to determine `hasInitialTransform`, ensuring rotate 0→360 (and any other equivalent-matrix cases) are correctly detected as changes. Closes #21
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Description
The fix in #25 added individual key-path animations for transform sub-properties to correctly handle rotate 0→360° with loop. However, the gate condition (
hasInitialTransform) still compared composedCATransform3Dmatrices. Sincecos(2π) = cos(0), the matrices for 0° and 360° are mathematically identical, sohasInitialTransformwas alwaysNOand the animation block was never entered.Solution
Move the raw prop value bitmask computation (
changedInitTransform) before the gate and usechangedInitTransform != 0to determinehasInitialTransform. This ensures cases like rotate 0→360 are correctly detected as changes regardless of matrix equivalence.Test plan
Closes #21