Smoke particles on blocked pipe pistons - #1381
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A blocked pipe system is invisible from the outside: pulses arrive, nothing moves, and finding the stuck piston means watching every one of them at the moment a pulse happens. A pull that is refused everywhere now marks the piston blocked and a repeating task keeps it smoking, so a stuck system can be found by looking at it. The next pull that delivers clears the flag, and the flag is dropped when the piston or its source container is removed. Gated by 'full-pipe-smoke' (default on).
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A blocked pipe system is invisible from the outside: pulses arrive, nothing moves, and finding the stuck piston means watching every piston at the exact moment a pulse happens.
A pull that is refused everywhere now marks the piston blocked, and a repeating task (every 12 ticks) keeps it visibly smoking. The next pull that delivers anything clears the flag, and the flag is also dropped when the piston or its source container is removed. The pulse-time puff is throttled per piston so fast clocks read as a steady chimney rather than a particle storm.
Gated by 'full-pipe-smoke' (default on). Same pull-loop area as #1376/#1378/#1380, happy to rebase whichever lands last.