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14 changes: 12 additions & 2 deletions EXILED/Exiled.Events/EventArgs/Player/ChangingRoleEventArgs.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,13 +8,16 @@
namespace Exiled.Events.EventArgs.Player
{
using System.Collections.Generic;
using System.Linq;

using API.Enums;
using API.Features;
using Exiled.API.Extensions;
using Exiled.API.Features.Pools;
using Interfaces;
using InventorySystem;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using PlayerRoles;

/// <summary>
Expand Down Expand Up @@ -72,10 +75,17 @@ public RoleTypeId NewRole
Items.Clear();
Ammo.Clear();

foreach (ItemType itemType in inventory.Items)
PlayerReceivingLoadoutEventArgs playerReceivingLoadoutEventArgs = new(Player.ReferenceHub, inventory.Items.ToList(), inventory.Ammo, !ShouldPreserveInventory);
PlayerEvents.OnReceivingLoadout(playerReceivingLoadoutEventArgs);
if (!playerReceivingLoadoutEventArgs.IsAllowed)
{
return;
}

foreach (ItemType itemType in playerReceivingLoadoutEventArgs.Items)
Items.Add(itemType);

foreach (KeyValuePair<ItemType, ushort> ammoPair in inventory.Ammo)
foreach (KeyValuePair<ItemType, ushort> ammoPair in playerReceivingLoadoutEventArgs.Ammo)
Ammo.Add(ammoPair.Key, ammoPair.Value);

field = value;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,8 @@ namespace Exiled.Events.Patches.Events.Player
using InventorySystem.Items.Armor;
using InventorySystem.Items.Pickups;
using InventorySystem.Items.Usables.Scp1344;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using Mirror;

using PlayerRoles;
Expand Down Expand Up @@ -230,6 +232,7 @@ private static void ChangeInventory(ChangingRoleEventArgs ev)
InventoryItemProvider.OnItemProvided?.Invoke(ev.Player.ReferenceHub, itemBase);
}

PlayerEvents.OnReceivedLoadout(new PlayerReceivedLoadoutEventArgs(ev.Player.ReferenceHub, ev.Items, ev.Ammo, !ev.ShouldPreserveInventory));
InventoryItemProvider.InventoriesToReplenish.Enqueue(ev.Player.ReferenceHub);
}
catch (Exception exception)
Expand Down
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