This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal centered around momentum.
Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.
This template edits the player movement around a fast paced model inspired by Titanfall-style mobility systems.
Available for purchase on Fab: https://fab.com/s/d93079e00dd0
- Momentum-preserving movement
- Basic Sliding system
- Responsive, non-floaty jump
- Wall Jump/Run mechanics with controlled force separation
- Optional camera and velocity feedback
- Cleanly exposed variables for customization
- Basic Sliding system
- Preserves player velocity instead of dampening it
- Naturally chains into jumps and wall actions
- Has checks to avoid player getting stuck
- Horizontal and vertical forces calculated independently
- Similar to Titanfall but a more basic version
- Faster Gravity while falling
- Eliminates float-heavy hang time
- Coyote Time Added
- Jump Buffer Added
- Optional velocity-based camera tilt
- Speed-based visual feedback systems
- All major movement variables customizable
- Adjustable acceleration, gravity scale, slide friction, wall force values
- Designed for Blueprints
- Clean architecture for expansion
- Velocity-preserving character controller
- Sliding
- Force-separated wall jump logic
- Adjustable gravity and air control systems
- Modular camera feedback options
- Core movement Blueprint(s)
- Optional camera feedback Blueprint
- 1 example traversal map
- Standard FPS-style movement bindings
- Jump
- Slide
- Context-driven wall jump
- No
(Designed for single-player or prototype use. Can be extended.)
- Windows: Yes
- Mac: Yes
- Console: Configurable
- VR: Not configured by default
- Inline comments within movement systems
- Movement tuning variables clearly labeled
- High-mobility FPS games
- Parkour action titles
- Movement-focused indie games
- Traversal-driven prototypes
- Skill-based speedrunning experiences
- Not a full FPS framework
- Not a combat system
- Not a cinematic locomotion solution
- Not a realism-focused movement model
This template provides a fast, controllable, momentum-driven baseline for Unreal Engine 5 projects where traversal is a primary gameplay pillar.
- Clone or download this repository
- Open the
.uprojectfile in Unreal Engine 5 - Open the example map
- Adjust movement variables in player BP
- Enjoy!
