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This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal centered around momentum. Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.

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ParkourMovementPack (UE5)

This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal centered around momentum.

Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.

This template edits the player movement around a fast paced model inspired by Titanfall-style mobility systems.

Available for purchase on Fab: https://fab.com/s/d93079e00dd0


Overview

  • Momentum-preserving movement
  • Basic Sliding system
  • Responsive, non-floaty jump
  • Wall Jump/Run mechanics with controlled force separation
  • Optional camera and velocity feedback
  • Cleanly exposed variables for customization

Core Systems

Sliding

  • Basic Sliding system
  • Preserves player velocity instead of dampening it
  • Naturally chains into jumps and wall actions
  • Has checks to avoid player getting stuck

Wall Jumping

  • Horizontal and vertical forces calculated independently
  • Similar to Titanfall but a more basic version

Jump Design

  • Faster Gravity while falling
  • Eliminates float-heavy hang time
  • Coyote Time Added
  • Jump Buffer Added

Camera & Speed Feedback

  • Optional velocity-based camera tilt
  • Speed-based visual feedback systems

Customization

  • All major movement variables customizable
  • Adjustable acceleration, gravity scale, slide friction, wall force values
  • Designed for Blueprints
  • Clean architecture for expansion

Technical Details

Features

  • Velocity-preserving character controller
  • Sliding
  • Force-separated wall jump logic
  • Adjustable gravity and air control systems
  • Modular camera feedback options

Number of Blueprints

  • Core movement Blueprint(s)
  • Optional camera feedback Blueprint

Number of Maps

  • 1 example traversal map

Input

  • Standard FPS-style movement bindings
  • Jump
  • Slide
  • Context-driven wall jump

Network Replicated

  • No
    (Designed for single-player or prototype use. Can be extended.)

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes
  • Console: Configurable
  • VR: Not configured by default

Documentation

  • Inline comments within movement systems
  • Movement tuning variables clearly labeled

Intended Use Cases

  • High-mobility FPS games
  • Parkour action titles
  • Movement-focused indie games
  • Traversal-driven prototypes
  • Skill-based speedrunning experiences

What This Template Is Not

  • Not a full FPS framework
  • Not a combat system
  • Not a cinematic locomotion solution
  • Not a realism-focused movement model

This template provides a fast, controllable, momentum-driven baseline for Unreal Engine 5 projects where traversal is a primary gameplay pillar.


Getting Started

  1. Clone or download this repository
  2. Open the .uproject file in Unreal Engine 5
  3. Open the example map
  4. Adjust movement variables in player BP
  5. Enjoy!

About

This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal centered around momentum. Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.

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