Import the time-space and raid entrances - #2292
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`ScriptedInstance` was an `IEntity` that nothing ever filled: the table existed and the import never wrote a row, so no entrance had a level range or a heroic flag to read. It becomes an `IStaticEntity` with `LevelMinimum`, `LevelMaximum` and `IsHeroic`, and a parser reads the entrances out of the capture: `wp` for the time-spaces and `rbr` for the raids, the three raid portal types included. 7 tests over the parser.
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Included review availability: Your plan provides up to 2 included reviews per hour; 0 remain after this review. WalkthroughChangesThe change adds packet parsing for scripted instances. It stores level and heroic metadata, integrates full and prompted imports, prevents duplicate records, and adds localized parsed-count messages. Scripted instance import
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: ⚪ Minimal · up to The change imports time-space and raid entrance details into the data model and parser, with a clean build and passing tests; no actionable merge-blocking risk remains beyond normal checks. Sequence Diagram(s)sequenceDiagram
participant Parser
participant ImportFactory
participant ScriptedInstanceParser
participant ScriptedInstanceDao
Parser->>ImportFactory: invoke ImportScriptedInstancesAsync
ImportFactory->>ScriptedInstanceParser: pass packet list
ScriptedInstanceParser->>ScriptedInstanceDao: query existing entries
ScriptedInstanceParser->>ScriptedInstanceDao: upsert parsed entries
ScriptedInstanceParser-->>ImportFactory: complete import
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Actionable comments posted: 2
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Inline comments:
In `@src/NosCore.Data/Resource/LocalizedResources.es.resx`:
- Around line 460-462: Update the TIMESPACES_PARSED Spanish resource value to
use “instancias de script” instead of “instancias con guion”, while preserving
the {0} placeholder and the existing message structure.
In `@src/NosCore.Parser/Parsers/ScriptedInstanceParser.cs`:
- Around line 31-32: Change the existing-instance matching flow around
scriptedInstanceDao.LoadAll so matching entrances are backfilled with captured
level-limit and heroic metadata instead of being treated as already complete.
Preserve each record’s existing Script value while updating only the metadata
fields. Update AnEntranceAlreadyStoredIsLeftAloneAsync to assert that metadata
changes while the definition remains unchanged.
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⛔ Files ignored due to path filters (1)
src/NosCore.Database/Migrations/20260822232419_AddScriptedInstanceEntryDetails.Designer.csis excluded by!**/*.Designer.cs
📒 Files selected for processing (18)
src/NosCore.Data/Enumerations/I18N/LanguageKey.cssrc/NosCore.Data/Resource/LocalizedResources.cs.resxsrc/NosCore.Data/Resource/LocalizedResources.de.resxsrc/NosCore.Data/Resource/LocalizedResources.es.resxsrc/NosCore.Data/Resource/LocalizedResources.fr.resxsrc/NosCore.Data/Resource/LocalizedResources.it.resxsrc/NosCore.Data/Resource/LocalizedResources.pl.resxsrc/NosCore.Data/Resource/LocalizedResources.resxsrc/NosCore.Data/Resource/LocalizedResources.ru.resxsrc/NosCore.Data/Resource/LocalizedResources.tr.resxsrc/NosCore.Database/Entities/ScriptedInstance.cssrc/NosCore.Database/Hosting/PersistenceModule.cssrc/NosCore.Database/Migrations/20260822232419_AddScriptedInstanceEntryDetails.cssrc/NosCore.Database/Migrations/NosCoreContextModelSnapshot.cssrc/NosCore.Parser/ImportFactory.cssrc/NosCore.Parser/Parser.cssrc/NosCore.Parser/Parsers/ScriptedInstanceParser.cstest/NosCore.Parser.Tests/ScriptedInstanceParserTests.cs
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The review is right, and this one mattered: the columns this parser exists to fill arrive from the migration as 0, 0 and false, and an entrance already in the table was skipped outright. So on any database that already holds entrances - which is every upgraded one - the import would have left every level range at zero and every raid non-heroic, and said nothing about it. A stored row now has its metadata refreshed, keeping its id so the upsert updates rather than inserting a duplicate, and keeping its Script, which is not this parser's to write. The in-run dedup stays and is now separate: the capture walks a map more than once and the same wp comes round again. A test pins that too. The test that covered this pinned the wrong behaviour - it asserted nothing was saved - so it is rewritten to assert the metadata changes and the script survives. Under the old code it fails. Also the Spanish wording: "instancias de script" rather than "instancias con guion".
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Both fixed, and the second one was worth catching. Backfilling the metadata — right, and it defeated the whole PR on any database that already holds entrances. The columns arrive from the migration as A stored row now has its metadata refreshed. It keeps its The in-run dedup is now separate and still there — the capture walks a map more than once and the same The test that covered this was pinning the wrong behaviour: it asserted nothing was saved. Rewritten to assert the metadata changes and the script survives — under the old code it fails. Spanish — taken, 110 parser tests, build clean. |
First slice of #2282, split as you asked. This one does not touch the definition format at all, so it can be judged on its own while that question is still open.
ScriptedInstancewas anIEntitythat nothing ever filled: the table existed and the import never wrote a row, so no entrance had a level range or a heroic flag for anything to read.It becomes an
IStaticEntitywithLevelMinimum,LevelMaximumandIsHeroic, and a parser reads the entrances out of the capture —wpfor the time-spaces,rbrfor the raids, all three raid portal types.7 tests over the parser. Build clean, everything green.
The rest of #2282 splits into two more: the minimap markers and entry panel, which are also format-independent, and then the run/room machinery on whichever format you settle on. I have not opened those yet — the second one waits on your call between C# definitions and JSON, and on what should happen to the existing XML content.
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New Features
Improvements