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OpaqueContainer keyed its entries on id(v), so one object attached to two frames produced a single entry shared by both buffers. Freeing either frame ran key_free, which popped that entry, and the other frame's opaque silently became None. Worse, once the object was released, a later object could land on the same address and be handed back through the stale key. Hand out a fresh uint64 per add() instead. Every buffer then owns its entry, holders are independent, and the object is released once the last one goes away.
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OpaqueContainer keyed its entries on id(v), so one object attached to two frames produced a single entry shared by both buffers. Freeing either frame ran key_free, which popped that entry, and the other frame's opaque silently became None. Worse, once the object was released, a later object could land on the same address and be handed back through the stale key.
Hand out a fresh uint64 per add() instead. Every buffer then owns its entry, holders are independent, and the object is released once the last one goes away.