Skip to content

Pull requests: TheSuperHackers/GeneralsGameCode

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

unify(commandxlat): Move AcademyStats files to Core and merge CommandXlat and related code from Zero Hour Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2765 opened Jun 5, 2026 by xezon Loading…
1 of 2 tasks
Code foundation build up
perf: Reduce cost of retrieving labels from Waypoint and PolygonTrigger by 90% Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2761 opened May 31, 2026 by Mauller Loading… Runtime performance fixes & optimizations
chore: Prevent conflict between clang-format and pre-C++11 nested template parsing Refactor Edits the code with insignificant behavior changes, is never user facing
#2760 opened May 30, 2026 by DevGeniusCode Loading…
tweak(gui): Show Money Per Minute in Player Info List Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2738 opened May 20, 2026 by L3-M Loading…
bugfix(network): Reset network command id to keep commands in chronological order Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers ZH Relates to Zero Hour
#2736 opened May 19, 2026 by Caball009 Loading…
refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714 opened May 15, 2026 by RikuAnt Loading…
1 task
tweak(particlesys): Decouple Particles render update from logic step Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2709 opened May 14, 2026 by xezon Loading…
1 of 3 tasks
refactor(gamelogic): Split switch cases of GameLogic::logicMessageDispatcher into separate functions Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2702 opened May 12, 2026 by xezon Loading…
1 task done
build: Fix compile error in Smudge.h with docker-build CompileBug Bug at compile time Minor Severity: Minor < Major < Critical < Blocker
#2701 opened May 12, 2026 by ucosty Loading…
perf(gamemessage): Replace GameMessageArgument linked lists with vectors Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Performance Is a performance concern ZH Relates to Zero Hour
#2700 opened May 11, 2026 by RikuAnt Loading…
1 task done
Code foundation build up
bugfix(lan): Fix crash when changing settings in the LAN lobby Bug Something is not working right, typically is user facing Crash This is a crash, very bad Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2676 opened May 2, 2026 by Caball009 Loading…
1 task
unify(controlbar): Merge and move ControlBar and related code to core Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2675 opened May 2, 2026 by DevGeniusCode Loading… Code foundation build up
feat(math): Route game logic math through WWMath with 3-mode deterministic support Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Platform Work towards platform support, such as Linux, MacOS ZH Relates to Zero Hour
#2670 opened May 1, 2026 by Okladnoj Loading…
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2668 opened Apr 30, 2026 by Caball009 Loading…
1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2663 opened Apr 29, 2026 by githubawn Loading…
feat(stats): Add 1% low FPS tracking Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2661 opened Apr 29, 2026 by githubawn Loading…
perf(network): Improve performance by reducing packet allocations and improving loop logic Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Performance Is a performance concern
#2659 opened Apr 28, 2026 by Caball009 Draft
1 task done
feat(replay): Check CRC messages from all players in replays Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2649 opened Apr 23, 2026 by Caball009 Draft
3 tasks
perf(scene): Create light list iterators on the stack at points of use Gen Relates to Generals Memory Is memory related Performance Is a performance concern ZH Relates to Zero Hour
#2646 opened Apr 23, 2026 by Mauller Loading…
feat(input): Implement SDL3 input and window management Gen Relates to Generals Input Platform Work towards platform support, such as Linux, MacOS ZH Relates to Zero Hour
#2639 opened Apr 20, 2026 by githubawn Loading… Linux support
chore(ww3d2): add IRenderBackend Interface Refactor Edits the code with insignificant behavior changes, is never user facing Rendering Is Rendering related
#2613 opened Apr 17, 2026 by bobtista Loading…
2 tasks done
ProTip! Updated in the last three days: updated:>2026-06-02.