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Pull requests: TheSuperHackers/GeneralsGameCode
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unify(commandxlat): Move AcademyStats files to Core and merge CommandXlat and related code from Zero Hour
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
perf: Reduce cost of retrieving labels from Waypoint and PolygonTrigger by 90%
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
chore: Prevent conflict between clang-format and pre-C++11 nested template parsing
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2760
opened May 30, 2026 by
DevGeniusCode
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fix(vc6): use unsigned __int64 and %I64X to support VC6 compiler in BitFlags.h
#2759
opened May 30, 2026 by
Okladnoj
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bugfix(memory): Harden memory manager edge cases
#2744
opened May 24, 2026 by
IbrahimAlzaidi
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tweak(gui): Show Money Per Minute in Player Info List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2738
opened May 20, 2026 by
L3-M
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bugfix(network): Reset network command id to keep commands in chronological order
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
#2736
opened May 19, 2026 by
Caball009
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refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714
opened May 15, 2026 by
RikuAnt
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1 task
tweak(particlesys): Decouple Particles render update from logic step
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2709
opened May 14, 2026 by
xezon
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1 of 3 tasks
refactor(gamelogic): Split switch cases of GameLogic::logicMessageDispatcher into separate functions
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2702
opened May 12, 2026 by
xezon
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1 task done
build: Fix compile error in Smudge.h with docker-build
CompileBug
Bug at compile time
Minor
Severity: Minor < Major < Critical < Blocker
#2701
opened May 12, 2026 by
ucosty
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perf(gamemessage): Replace GameMessageArgument linked lists with vectors
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Performance
Is a performance concern
ZH
Relates to Zero Hour
feat(frame-pacer): overhaul logic and render FPS limits and presets
#2699
opened May 10, 2026 by
githubawn
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bugfix(lan): Fix crash when changing settings in the LAN lobby
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2676
opened May 2, 2026 by
Caball009
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1 task
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
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1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2663
opened Apr 29, 2026 by
githubawn
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feat(stats): Add 1% low FPS tracking
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2661
opened Apr 29, 2026 by
githubawn
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perf(network): Improve performance by reducing packet allocations and improving loop logic
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Performance
Is a performance concern
feat(replay): Check CRC messages from all players in replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
perf(scene): Create light list iterators on the stack at points of use
Gen
Relates to Generals
Memory
Is memory related
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2646
opened Apr 23, 2026 by
Mauller
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feat(input): Implement SDL3 input and window management
Gen
Relates to Generals
Input
Platform
Work towards platform support, such as Linux, MacOS
ZH
Relates to Zero Hour
style: apply automated formatting baseline with clang-format
#2638
opened Apr 20, 2026 by
DevGeniusCode
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chore(ww3d2): add IRenderBackend Interface
Refactor
Edits the code with insignificant behavior changes, is never user facing
Rendering
Is Rendering related
#2613
opened Apr 17, 2026 by
bobtista
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2 tasks done
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Updated in the last three days: updated:>2026-06-02.