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Adding a Custom Status Effect Reward
Turkey2349 edited this page Mar 15, 2019
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1 revision
Before you add a status effect reward, you need to have the basic reward setup. If you have not done that already, you need to head here to set up the base for the reward.
| Field Name | Type | Default | Field Description |
|---|---|---|---|
| potionid | String | speed | The ID/Name of the potion to be dropped when the Chance Cube is opened |
| duration | Integer | 1 | The Duration that the potion should last for in seconds |
| amplifier | Integer | 0 | The amplifier/ strength of the potion. 1 less than in game number amount, so 0= amplifier I, 1 = amplifier II, i.e Speed II |
| radius | Integer | 1 | The radius around the chance cube that all players within will receive this status effect |
| delay | Integer | 0 | The delay for the potion to wait after the Chance Cube is broken before being spawned |
{
"Effect_Reward":
{
"chance": 0,
"Effect":
[
{"potionid":"speed", "duration":"%%RND(1,5)%%", "amplifier":1, "radius":32}
]
}
}
COMING SOON!