chore: Add NGO_EXCLUDE_HEAVY_TESTS define - #4114
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NoelStephensUnity
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July 30, 2026 20:15
Codecov ReportAll modified and coverable lines are covered by tests ✅ @@ Coverage Diff @@
## develop-2.0.0 #4114 +/- ##
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+ Coverage 73.96% 73.97% +0.01%
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Files 172 172
Lines 28095 28095
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+ Hits 20781 20784 +3
+ Misses 7314 7311 -3
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* chore: Adding a note about DontDestroyOnLoad usage for Networked scene objects (#4070) Docs correction * ci: Split code coverage into Package Test and Project Test jobs (#4101) * ci: Split code coverage into Package Test and Project Test jobs Convert the existing coverage job to [Code Coverage] Package Test - NGO [ubuntu, trunk] and add [Code Coverage] Project Test - NGO testproject [ubuntu, trunk]. Wire Package Test into PR/nightly triggers and Project Test into the weekly run. * ci: Run both coverage jobs on PR and nightly * ci: Use pinnedTrunk for PR coverage and drop package-test job * chore: Point CMB resources at new monorepo (#4106) * chore: Point CMB resources at new monorepo * fix: NetworkVariable change prior to ownership change using distributed authority topology fails to sync NetworkVariable (#4107) * fix This resolves the issue where in a distributed authority session changing a NetworkVariable prior to changing ownership in the same call-stack would result in the NetworkVariable not being synchronized. * fix - update Removing the additional authority check as it is not needed. Fixing a very edge case scenario that shouldn't happen but in the event it does when finding objects by type within a specific scene, if the scene is invalid then use an empty array for the found objects. * fix: spawn disabled in scene placed and network prefab registration (#4093) * fix - Issue where disabled in-scene placed NetworkObjects could not be spawned after starting a session. - Issue where users are allowed to spawn a NetworkObject with a GlobalObjectIdHash value of 0 (zero). * update NetworkAnimator not pointing to an animator within awake now just logs a warning as opposed to an error. * test Updating tests based on the fixes applied to this branch. A large portion is related to some integration tests trying to spawn NetworkObjects with a GlobalObjectIdHash value of zero(0). * update Style and providing internal write access to the prefabs list. * test Potentially last iteration on fixing/updating integration tests. * test - fix Using the fixed version of NetworkPrefabHandlerSpawnAndSynchronizeTests. Fixing some issues with prefab and handler creation. * style Fixing formatting issues. * style Fixing some standards formatting related issues. * style removing trailing spaces. * style Super weird one... but using ? as opposed to an if null check. * style Removing commented out code that is no longer needed/used. * update Committing suggested changes. Co-authored-by: Emma <emma.mcmillan@unity3d.com> * update Applying changes based on review discussion. * update Making adjustments based on review discussion. * style Removing field that is no longer valid. Moving Awake higher in NetworkObject as it has become wedged in the middle of the code. * update Adding change log entries. * update Inverting logic (oops) * doc Updating NetworkObject documentation and in-scene placed documentation. * Update documentation for the two types of NetworkObjects Clarified the categories of NetworkObjects and their requirements. Added details for dynamically instantiated and in-scene placed NetworkObjects. * style White spaces! * Apply suggestions from code review Co-authored-by: Amy Reeve <amy.reeve@unity3d.com> --------- Co-authored-by: Emma <emma.mcmillan@unity3d.com> Co-authored-by: Amy Reeve <amy.reeve@unity3d.com> * docs: Docs-wide link fixes and xref update (#4102) * Docs-wide link fixes and xref update * Typo in API docs * chore: Add NGO_EXCLUDE_HEAVY_TESTS define (#4114) Add NGO_EXCLUDE_HEAVY_TESTS --------- Co-authored-by: Nikos <nikos@unity3d.com> Co-authored-by: Emma <emma.mcmillan@unity3d.com> Co-authored-by: Noel Stephens <noel.stephens@unity3d.com> Co-authored-by: Amy Reeve <amy.reeve@unity3d.com> Co-authored-by: mnachury-unity <120488254+mnachury-unity@users.noreply.github.com>
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Purpose of this PR
Adding a define to exclude the
BasicBuildTestwhich recently started to caused timeout on ubuntu build for 6000.6 and trunk with multiplayer tools weekly due to OOM on the b1.large (8GB) VM.As we discussed in this thread the better long therme solution will be to have a dedicated place for this test in this epic. But I think we can start by disabling this one in multiplayer tools CI.
Multiplayer tools ci PR here.
Jira ticket
Documentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsCovered by new automated testsDoes the change require QA team to:
Review automated tests?Execute manual tests?Provide feedback about the PR?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
Up-port
We only run NGO-2.X integration test in multiplayer tools.
Backports
We only run NGO-2.X integration test in multiplayer tools.