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chore: Add NGO_EXCLUDE_HEAVY_TESTS define - #4114

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NoelStephensUnity merged 1 commit into
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Jul 30, 2026
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chore: Add NGO_EXCLUDE_HEAVY_TESTS define#4114
NoelStephensUnity merged 1 commit into
develop-2.0.0from
ci/ngo-exclude-heavy-tests

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@mnachury-unity mnachury-unity commented Jul 30, 2026

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Purpose of this PR

Adding a define to exclude the BasicBuildTest which recently started to caused timeout on ubuntu build for 6000.6 and trunk with multiplayer tools weekly due to OOM on the b1.large (8GB) VM.
As we discussed in this thread the better long therme solution will be to have a dedicated place for this test in this epic. But I think we can start by disabling this one in multiplayer tools CI.

Multiplayer tools ci PR here.

Jira ticket

Documentation

  • No documentation changes or additions were necessary.

Testing & QA (How your changes can be verified during release Playtest)

Functional Testing

Manual testing :

  • Manual testing done

Automated tests:

  • Covered by existing automated tests
  • Covered by new automated tests

Does the change require QA team to:

  • Review automated tests?
  • Execute manual tests?
  • Provide feedback about the PR?

If any boxes above are checked the QA team will be automatically added as a PR reviewer.

Up-port

We only run NGO-2.X integration test in multiplayer tools.

Backports

We only run NGO-2.X integration test in multiplayer tools.

@mnachury-unity
mnachury-unity requested a review from a team as a code owner July 30, 2026 20:11

@NoelStephensUnity NoelStephensUnity left a comment

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LGTM!

@NoelStephensUnity NoelStephensUnity changed the title Add NGO_EXCLUDE_HEAVY_TESTS define chore: Add NGO_EXCLUDE_HEAVY_TESTS define Jul 30, 2026
@NoelStephensUnity
NoelStephensUnity enabled auto-merge (squash) July 30, 2026 20:15
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Codecov Report

All modified and coverable lines are covered by tests ✅

@@                Coverage Diff                @@
##           develop-2.0.0    #4114      +/-   ##
=================================================
+ Coverage          73.96%   73.97%   +0.01%     
=================================================
  Files                172      172              
  Lines              28095    28095              
=================================================
+ Hits               20781    20784       +3     
+ Misses              7314     7311       -3     
Flag Coverage Δ
NGOv2_project_testproject_ubuntu_pinnedTrunk 73.61% <ø> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

see 1 file with indirect coverage changes

Components Coverage Δ
com.unity.netcode.gameobjects 73.97% <ø> (+0.01%) ⬆️

ℹ️ Need help interpreting these results?

@NoelStephensUnity
NoelStephensUnity merged commit 3119706 into develop-2.0.0 Jul 30, 2026
30 of 34 checks passed
@NoelStephensUnity
NoelStephensUnity deleted the ci/ngo-exclude-heavy-tests branch July 30, 2026 23:04
michalChrobot added a commit that referenced this pull request Aug 3, 2026
* chore: Adding a note about DontDestroyOnLoad usage for Networked scene objects (#4070)

Docs correction

* ci: Split code coverage into Package Test and Project Test jobs (#4101)

* ci: Split code coverage into Package Test and Project Test jobs

Convert the existing coverage job to [Code Coverage] Package Test - NGO [ubuntu, trunk] and add [Code Coverage] Project Test - NGO testproject [ubuntu, trunk]. Wire Package Test into PR/nightly triggers and Project Test into the weekly run.

* ci: Run both coverage jobs on PR and nightly

* ci: Use pinnedTrunk for PR coverage and drop package-test job

* chore: Point CMB resources at new monorepo (#4106)

* chore: Point CMB resources at new monorepo

* fix: NetworkVariable change prior to ownership change using distributed authority topology fails to sync NetworkVariable (#4107)

* fix

This resolves the issue where in a distributed authority session changing a NetworkVariable prior to changing ownership in the same call-stack would result in the NetworkVariable not being synchronized.

* fix - update

Removing the additional authority check as it is not needed.
Fixing a very edge case scenario that shouldn't happen but in the event it does when finding objects by type within a specific scene, if the scene is invalid then use an empty array for the found objects.

* fix: spawn disabled in scene placed and network prefab registration (#4093)

* fix

- Issue where disabled in-scene placed NetworkObjects could not be spawned after starting a session.
- Issue where users are allowed to spawn a NetworkObject with a GlobalObjectIdHash value of 0 (zero).

* update

NetworkAnimator not pointing to an animator within awake now just logs a warning as opposed to an error.

* test

Updating tests based on the fixes applied to this branch.
A large portion is related to some integration tests trying to spawn NetworkObjects with a GlobalObjectIdHash value of zero(0).

* update

Style and providing internal write access to the prefabs list.

* test

Potentially last iteration on fixing/updating integration tests.

* test - fix

Using the fixed version of NetworkPrefabHandlerSpawnAndSynchronizeTests.
Fixing some issues with prefab and handler creation.

* style

Fixing formatting issues.

* style

Fixing some standards formatting related issues.

* style

removing trailing spaces.

* style

Super weird one... but using ? as opposed to an if null check.

* style

Removing commented out code that is no longer needed/used.

* update

Committing suggested changes.

Co-authored-by: Emma <emma.mcmillan@unity3d.com>

* update

Applying changes based on review discussion.

* update

Making adjustments based on review discussion.

* style

Removing field that is no longer valid.
Moving Awake higher in NetworkObject as it has become wedged in the middle of the code.

* update

Adding change log entries.

* update

Inverting logic (oops)

* doc

Updating NetworkObject documentation and in-scene placed documentation.

* Update documentation for the two types of NetworkObjects

Clarified the categories of NetworkObjects and their requirements. Added details for dynamically instantiated and in-scene placed NetworkObjects.

* style

White spaces!

* Apply suggestions from code review

Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>

---------

Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>

* docs: Docs-wide link fixes and xref update (#4102)

* Docs-wide link fixes and xref update

* Typo in API docs

* chore: Add NGO_EXCLUDE_HEAVY_TESTS define (#4114)

Add NGO_EXCLUDE_HEAVY_TESTS

---------

Co-authored-by: Nikos <nikos@unity3d.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
Co-authored-by: mnachury-unity <120488254+mnachury-unity@users.noreply.github.com>
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2 participants