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- register GUI, notification, and HUD callbacks on demand - cache font and stats geometry lookups - sync HUD state in memory and defer position writes
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| import { angleToPlayer, blockCenter, distanceToPlayerPoint } from '../../utils/Math'; | ||
| import { getDrills, refuel } from '../../utils/MiningUtils'; | ||
| import { ModuleBase } from '../../utils/ModuleBase'; | ||
| import { Raytrace, visibilityChecker } from '../../utils/Raytrace'; | ||
| import { Router } from '../../utils/Router'; | ||
| import { manager } from '../../utils/SkyblockEvents'; | ||
| import { TabListUtils } from '../../utils/TabListUtils'; | ||
| import { Utils } from '../../utils/Utils'; | ||
| import { getLookingAt, getPlayerEyePosition, testPointVisibility } from '../../utils/Raytrace'; |
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Finish migrating Ore Macro utility references
When Type Mine is enabled, findWalkPreAimTarget() still invokes MathUtils.blockCenter, and with a positive minimum-visible-degrees setting, hasMinimumTypeMineVisibility() still invokes visibilityChecker.testPointCustom. These imports remove both bindings, so those paths throw ReferenceError; convert the remaining calls to the imported blockCenter and testPointVisibility functions.
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- Cache overlay, category, search, tooltip, and title layout calculations. - Invalidate caches when GUI data changes. - Use native text alignment instead of manual width calculations. - Remove obsolete text-width logic and imports.
This reverts commit f759b4c.
TODO: