[TF2] Add support for MvM-specific Spy Masks + Disguise Portraits (assets linked in post)#1979
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rabscootle wants to merge 3 commits into
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[TF2] Add support for MvM-specific Spy Masks + Disguise Portraits (assets linked in post)#1979rabscootle wants to merge 3 commits into
rabscootle wants to merge 3 commits into
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This is pretty cool. |
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This needs to get in. It just does. |
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This PR adds a new 'MvMTexture' proxy to allow for texture swaps while playing Mann vs Machine.
The 'MvMTexture' proxy supports swapping textures with a specified asset while in MvM:

An optional 'enemyDisguiseOnly' parameter is included to support robot mask textures only drawing when disguised as the enemy team in MvM.
This texture is intended to be used for the following features:
Spy Disguise Masks
mvm_spy_masks.mov
Spy Disguise Portraits (Disguise UI + 2D Player Class HUD)
mvm_disguise_portraits.mov
Assets (Steam Workshop)
TBD - the following assets will be uploaded to the Steam Workshop and linked here within the coming days:
Credits
rabscootle - code + implementation aid
badasscook - assets