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Fix type updating for indirect call effects #8874
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Reading
in
wasm.h, I realize I have no idea what it means. We can't be storing the binary format type indices, can we..?Can we add a comment to
wasm.hto clarify what this is?There was a problem hiding this comment.
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(that this field lacks a comment predates this PR, but if we are going to rely on it here, we might as well fix that here)
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AFAICT it is the binary type index:
binaryen/src/wasm/wasm-binary.cpp
Lines 2888 to 2891 in 7ec528c
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Hmm, but this can't be right for us here, unless I'm missing something? Yes, looks like these are the type indices read from the input, but that was at that time - optimizations can add types and remove them. Like
typeNamesabove it, this is only imprecise metadata.There was a problem hiding this comment.
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Good point, looks like we don't have anything keeping track of all of the module's types. And I see that
collectHeapTypesneeds to traverse the whole module to collect all of the types, so I think we can avoid this and instead only use the types fromoldToNewTypesandindirectCallEffectswhen updating things in type-updating. Nothing that's not in this two maps would need to be updated. Will send an update.