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1 change: 1 addition & 0 deletions doc/changelog.d/110.added.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
[Remote rendering 3.2a] server-tracked camera: record, load-path write, and re-serialization
35 changes: 31 additions & 4 deletions src/ansys/visor/viewer/renderer/base.py
Original file line number Diff line number Diff line change
Expand Up @@ -179,18 +179,45 @@ def refresh_color_variable_range(

@abstractmethod
def reset_camera(self, bounds: list[float]) -> None:
"""Reset the camera to fit *bounds*."""
"""Reset the camera to fit *bounds*, and write the result to the record.

An implementation with no pipeline camera leaves the record at its
previous value rather than clearing it, so that a reset cannot destroy
a camera the frontend reported.
"""

@abstractmethod
def get_camera_state(self) -> "VisorCameraState | None":
"""
Return the last camera state synced from the frontend, or ``None`` if
none has been received.
Return the camera record, or ``None`` if nothing has written one yet.
"""

@abstractmethod
def sync_camera(self, camera_state: "VisorCameraState") -> None:
"""Store the camera state synced back from the frontend."""
"""
Write *camera_state* to the record and project it onto the pipeline
camera.

The record stores the object as given, without copying: callers rely
on object identity through :meth:`get_camera_state`.
"""

@abstractmethod
def serialize_camera_state(self) -> None:
"""Make the state served to the client current for the camera.

The camera alone; the node pipelines are
:meth:`serialize_pipeline_states`'s job. Writing the pipeline camera
makes the server correct: it does not make the state the client is
served correct, and the two are separate steps that can each silently
do nothing.

**Serialize only; do not notify.** Pushing to the client is
:meth:`flush_wasm_state`'s job and carries a rebuild race that the
load path deliberately refuses.

No-op on a renderer that serves the client no VTK object state.
"""

# ------------------------------------------------------------------------
# Widget control (cross-section, bounding box)
Expand Down
76 changes: 68 additions & 8 deletions src/ansys/visor/viewer/renderer/local_renderer.py
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
from ansys.visor.viewer.core.perf_timer import PerfTimer
from ansys.visor.viewer.core.visor_colors import VisorColors
from ansys.visor.viewer.core.visor_logging import VisorDefaultLogger
from ansys.visor.viewer.models.common.visor_camera_state import VisorCameraState
from ansys.visor.viewer.models.runtime.vtk.renderer_annotation import (
WasmNodeHandles,
WasmRendererAnnotation,
Expand All @@ -40,7 +41,6 @@
from ansys.visor.viewer.vtk.widgets.visor_orientation import VisorOrientationWidget

if TYPE_CHECKING:
from ansys.visor.viewer.models.common.visor_camera_state import VisorCameraState
from ansys.visor.viewer.vtk.scene_graph import VisorSceneGraphPartNode

logger = VisorDefaultLogger(__name__)
Expand Down Expand Up @@ -287,22 +287,82 @@ def refresh_color_variable_range(
def reset_camera(self, bounds: list[float]) -> None:
"""See :meth:`IRenderer.reset_camera`."""
self._vtk_renderer.ResetCamera(bounds)
self._last_camera_state = self._read_pipeline_camera()

def get_camera_state(self) -> Optional["VisorCameraState"]:
"""See :meth:`IRenderer.get_camera_state`.

Returns ``None`` on this branch: no coordinator caller and no
frontend round-trip populates the store. Phase 3 wires the sync.
"""
"""See :meth:`IRenderer.get_camera_state`."""
return self._last_camera_state

def sync_camera(self, camera_state: "VisorCameraState") -> None:
"""See :meth:`IRenderer.sync_camera`.

Stores the state for :meth:`get_camera_state` to return. No
coordinator caller on this branch; Phase 3 wires the round-trip.
Stores before projecting, so a raising VTK setter still leaves the
record holding what the earlier caller asked for.
"""
self._last_camera_state = camera_state
self._apply_to_pipeline_camera(camera_state)

def serialize_camera_state(self) -> None:
"""See :meth:`IRenderer.serialize_camera_state`.

``vtklocal`` advertises each object's modification time off the live
VTK object but serves state out of a serialization cache, so a write
to the pipeline camera without this call publishes a new
version number against the old content: the client fetches the
pre-write camera and applies it over the one just installed.

``UpdateStateFromObject`` re-serializes the single already-registered
id it is given and commits its dependency edges again; a mid-tree node
re-serialized on its own stays reachable from its parent, so naming
one id is safe. It is narrower than ``UpdateStatesFromObjects``,
which serializes from the roots it is given and registers objects the
store has not seen: an id the store has never held answers ``GetId``
``0``, the ROOT sentinel, and the call degrades to an error-logged
no-op.

No ``js_call``: that lives in ``LocalView.update``, so this
serialises without re-opening the rebuild race
``_push_runtime_state`` refuses.
"""
self._object_manager.UpdateStateFromObject(
self._object_manager.GetId(self._vtk_renderer.GetActiveCamera())
)

# ------------------------------------------------------------------
# Pipeline camera helpers
#
# Neither takes a lock. The caller-holds convention applies exactly as
# it does to every other IRenderer method: the scene coordinator holds
# ``VisorSceneBase._vtk_lock`` across every path that reaches these.
# ------------------------------------------------------------------

def _read_pipeline_camera(self) -> VisorCameraState:
"""Read the active pipeline camera into a fresh camera state.

``GetParallelProjection`` returns an ``int``; the explicit ``bool()``
keeps the field's type off pydantic's non-strict coercion.
"""
camera = self._vtk_renderer.GetActiveCamera()
return VisorCameraState(
position=list(camera.GetPosition()),
focal_point=list(camera.GetFocalPoint()),
view_up=list(camera.GetViewUp()),
clipping_range=list(camera.GetClippingRange()),
parallel_projection=bool(camera.GetParallelProjection()),
view_angle=camera.GetViewAngle(),
parallel_scale=camera.GetParallelScale(),
)

def _apply_to_pipeline_camera(self, camera_state: "VisorCameraState") -> None:
"""Write *camera_state*'s onto the active pipeline camera."""
camera = self._vtk_renderer.GetActiveCamera()
camera.SetPosition(camera_state.position)
camera.SetFocalPoint(camera_state.focal_point)
camera.SetViewUp(camera_state.view_up)
camera.SetClippingRange(camera_state.clipping_range)
camera.SetParallelProjection(camera_state.parallel_projection)
camera.SetViewAngle(camera_state.view_angle)
camera.SetParallelScale(camera_state.parallel_scale)

# ------------------------------------------------------------------
# IRenderer: widget control (cross-section, bounding box)
Expand Down
35 changes: 30 additions & 5 deletions src/ansys/visor/viewer/renderer/null_renderer.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,12 +6,17 @@
Implements every abstract method as a no-op so that the scene coordinator can
be unit-tested without a VTK environment. Methods whose return type is
annotated return the simplest valid empty value for that type; all others are
``pass``. No VTK imports, no local view, no side effects, no state.
``pass``. No VTK imports, no local view, no side effects.

One exception to "no state": the camera record, ``_last_camera_state``. The
record half of the :class:`IRenderer` camera contract is not optional on any
implementation -- only the projection half is, and here it is a no-op because
there is no pipeline camera to project onto.
"""

from __future__ import annotations

from typing import TYPE_CHECKING
from typing import TYPE_CHECKING, Optional

from ansys.visor.viewer.renderer.base import IRenderer

Expand All @@ -25,6 +30,12 @@
class NullRenderer(IRenderer):
"""Null-object implementation of :class:`IRenderer` for use in tests."""

_last_camera_state: Optional["VisorCameraState"]

def __init__(self) -> None:
"""Initialize the camera record."""
self._last_camera_state = None

# ------------------------------------------------------------------
# Wire contract
# ------------------------------------------------------------------
Expand Down Expand Up @@ -101,13 +112,27 @@ def refresh_color_variable_range(
# ------------------------------------------------------------------

def reset_camera(self, bounds: list[float]) -> None:
pass
"""See :meth:`IRenderer.reset_camera`.

Deliberately does not write the record: with no pipeline camera there
is nothing to derive a camera for *bounds* from, and clearing it would
destroy a camera the frontend reported.
"""

def get_camera_state(self) -> "VisorCameraState | None":
return None
"""See :meth:`IRenderer.get_camera_state`."""
return self._last_camera_state

def sync_camera(self, camera_state: "VisorCameraState") -> None:
pass
"""See :meth:`IRenderer.sync_camera`."""
self._last_camera_state = camera_state

def serialize_camera_state(self) -> None:
"""See :meth:`IRenderer.serialize_camera_state`.

No-op: this renderer serves the client no VTK object state.
"""


# ------------------------------------------------------------------
# Widget control (cross-section, bounding box)
Expand Down
48 changes: 35 additions & 13 deletions src/ansys/visor/viewer/vtk/scene/base.py
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ class VisorSceneBase(ABC):

* :meth:`_get_runtime_state_async` — wasm path does a frontend round-trip;
RCA/headless paths build state server-side.
* :meth:`_apply_runtime_state_to_render` — wasm path calls a JS
* :meth:`_push_runtime_state` — wasm path calls a JS
``set_state``; RCA path pushes camera onto ``vtkCamera``; headless
is a no-op.

Expand Down Expand Up @@ -117,7 +117,7 @@ async def _get_runtime_state_async(self, timeout: float) -> "RuntimeAppState":
"""

@abstractmethod
def _apply_runtime_state_to_render(self, runtime_app_state: "RuntimeAppState") -> None:
def _push_runtime_state(self, runtime_app_state: "RuntimeAppState") -> None:
"""
Push a runtime app state onto the renderer / frontend after the
shared per-part state has already been restored.
Expand Down Expand Up @@ -174,14 +174,14 @@ def apply_state(self, state: PersistedViewerStateV1):
"""
Apply a saved viewer state.

Shared work (per-part state restoration) is done here; the
renderer-specific final step is delegated to
:meth:`_apply_runtime_state_to_render`.
One ``_restore_*`` step per state class, each making the server's own
copy of that class match the loaded state: its stored state, and the
VTK objects that the state drives.

Holds ``_vtk_lock`` for the whole body: the delegated step mutates
VTK and pushes to the frontend. The critical section deliberately
spans the outbound bridge call and the flush that follows it — the
unit the lock protects is the compound sequence, not the VTK work.
The renderer-speific delivery step is delegated to :meth:`_push_runtime_state`,
and runs last, once every record above it has been written.

Holds ``_vtk_lock`` for the whole body, including the delegated render step.
"""
with self._vtk_lock:
# Apply UI settings
Expand All @@ -190,9 +190,14 @@ def apply_state(self, state: PersistedViewerStateV1):
# Transform the frontend PersistedViewerStateV1 -> RuntimeAppState
runtime_app_state = self._state_mapper.persisted_to_runtime(state)

self._restore_part_states_from_runtime(runtime_app_state)
# One call per state class: updates the server's stored state and its VTK objects.
self._restore_part_states(runtime_app_state)
self._restore_camera_state(runtime_app_state)
# TODO: restore widget state, UI state, and variable states when they are synced back to the server.

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@ansBAkula yes this is a nice callout, on apply_state, and it's a good time for it because the rest of the stories in the state inversion work (phase 3) will build on this.

The method did read awkwardly. In story 3.1, the per-part visual state was made server-authoritative, and it added restore_part_states_from_runtime here. Then this PR had added the camera sync and restore logic, but it was inline rather than in its own similar method, so it wasn't clear that the per-part and camera state were being treated on par. After this user story, there are three more that will also be adding their own state to the list (widget state, UI state, and variable state).

I made a couple changes in this commit to make it more readable and to hopefully clarify, including putting the camera state restore/sync into its own method.

Once all part of the state are covered by the end of Phase 3, it will look like:

            runtime_app_state = self._state_mapper.persisted_to_runtime(state)

            # One call per state class: updates the server's stored state and its VTK objects.
            self._restore_part_states(runtime_app_state)
            self._restore_camera_state(runtime_app_state)
            self._restore_widget_state(runtime_app_state) # to be added in 3.3
            self._restore_ui_state(runtime_app_state) # to be added in 3.4
            self._restore_camera_state(runtime_app_state) # to be added in 3.5


            # The server's copy is now current; deliver it to the rendering backend.
            # wasm: set_state() to the browser; RCA: a rendered frame; headless: no-op.
            self._push_runtime_state(runtime_app_state)

To try to help clarify I renamed the following:

  • _restore_part_states_from_runtime -> _restore_part_states, We're in apply_state applying the persisted state, so the 'from_runtime' was confusing (even though it was technically true, it was applying the persisted state as converted to runtime). Dropped the suffix.
  • _apply_runtime_state_to_render -> _push_runtime_state. This better describes what this method does. It runs through the renderer. On the wasm path it pushes the state to the client. (RCA would render a frame)

Let me know if this makes sense to you. Open to feedback!


self._apply_runtime_state_to_render(runtime_app_state)
# The server's copy is now current; deliver it to the rendering backend.
# wasm: set_state() to the browser; RCA: a rendered frame; headless: no-op.
self._push_runtime_state(runtime_app_state)

# Note: There is intentionally no wasm flush here: the bridge call is fire-and-forget, so a flush
# at this point races the client's rebuild against a half-written object graph.
Expand Down Expand Up @@ -393,6 +398,7 @@ def reset_camera(self):
return

self._renderer.reset_camera(self._scene_graph.bounds)
self._renderer.serialize_camera_state()

def pick_geometry(self, actor_wasm_id, cell_id, mode, world_x, world_y, world_z) -> dict:
"""
Expand Down Expand Up @@ -518,7 +524,7 @@ def clear_part_color_variable(self, node_id: int) -> None:
return
self._renderer.clear_color_variable(node_id)

def _restore_part_states_from_runtime(self, runtime_app_state: "RuntimeAppState") -> None:
def _restore_part_states(self, runtime_app_state: "RuntimeAppState") -> None:
"""
Restore per-part state from a runtime app state, on the load path.

Expand All @@ -538,7 +544,7 @@ def _restore_part_states_from_runtime(self, runtime_app_state: "RuntimeAppState"
dataset = self._dataset_registry.datasets.get(dataset_id)
if dataset is None:
logger.warning(
"_restore_part_states_from_runtime: dataset %s is not registered; "
"_restore_part_states: dataset %s is not registered; "
"its part state was not applied to the pipeline.", dataset_id
)
continue
Expand All @@ -554,6 +560,22 @@ def _restore_part_states_from_runtime(self, runtime_app_state: "RuntimeAppState"
part_id, part_state, variable_states, variables_by_part.get(part_id)
)

def _restore_camera_state(self, runtime_app_state: "RuntimeAppState") -> None:
"""
Restore the camera state from a runtime app state, on the load path.

Write the loaded camera to the record and the pipeline camera, so a client rebuilt
from server state (refresh) gets it. Must precede the render step. The re-serialize
is required: the server advertises the camera's live MTime but serves its cached state,
so without it a client fetches the pre-load camera. A state with no camera leaves both
alone.

Callers must hold ``_vtk_lock``.
"""
if runtime_app_state.scene.camera is not None:
self._renderer.sync_camera(runtime_app_state.scene.camera)
self._renderer.serialize_camera_state()

def _restore_one_part_state(
self,
part_id: int,
Expand Down
2 changes: 1 addition & 1 deletion src/ansys/visor/viewer/vtk/scene/local_scene.py
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ async def _get_runtime_state_async(self, timeout: float) -> "RuntimeAppState":
response = await self._frontend_bridge.request_state(timeout=timeout)
return response.app_state

def _apply_runtime_state_to_render(self, runtime_app_state: "RuntimeAppState") -> None:
def _push_runtime_state(self, runtime_app_state: "RuntimeAppState") -> None:
"""
Flush the VTK window then push the restored state to the React frontend.

Expand Down
2 changes: 1 addition & 1 deletion src/ansys/visor/viewer/vtk/scene/visor_state_mapper.py
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ def persisted_to_runtime(self, state: PersistedViewerStateV1) -> RuntimeAppState

Returns the runtime dataset states on the ``RuntimeAppState``; it does not
assign them to ``VisorDataset.state``. The registry is populated by
:meth:`VisorSceneBase._restore_part_states_from_runtime`.
:meth:`VisorSceneBase._restore_part_states`.

"""
# UI settings
Expand Down
9 changes: 9 additions & 0 deletions tests/e2e/regressions/test_save_load_state.py
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
"""

import json
import sys
from pathlib import Path

import pytest
Expand Down Expand Up @@ -142,6 +143,14 @@ def test_save_load_state_file_content_valid(self, visor_server, page, tmp_path):
f"Dataset '{name}' has empty serialized_dataset_path"
)

@pytest.mark.xfail(
sys.platform != "win32",
run=False,
reason="#122: load_state into an empty scene does not render on "
"Linux, and the shared server is not recoverable afterwards, "
"so stopping this test from running there. The post-load checks "
"pass on the failing state, which is why this was not caught earlier."
)
def test_load_state_into_empty_scene(self, visor_server, page, tmp_path):
"""Loading state into an empty scene should restore datasets from snapshots.

Expand Down
2 changes: 1 addition & 1 deletion tests/integration/test_save_load_state.py
Original file line number Diff line number Diff line change
Expand Up @@ -471,7 +471,7 @@ def test_reloading_the_saved_state_restores_the_registry(self, file_io, iface, t

# No browser: the bridge push and the wasm flush are not exercised
# in-process. The registry restore must not depend on either.
iface._scene._apply_runtime_state_to_render = MagicMock()
iface._scene._push_runtime_state = MagicMock()
iface._scene._renderer.flush_wasm_state = MagicMock()

assert iface._scene.dataset_count == 0
Expand Down
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