I’m a software developer and a CGI artist with over fifteen years of experience.
I like owning the whole pipeline - from paper sketches to ZBrush and Blender, from game engines to web clients and servers, from whistling to composing music. I enjoy moving between art and technology, because for me they are connected by the same thing: the human feeling of awe.
That feeling is what I’m trying to understand, build with, and get better at creating.
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guitar
An open-source, topology-first, terminal-based, cross-platform Git client built with performance in mind and love in its heart. The goal is to make working with Git feel clearer and faster, without hiding what Git is actually doing. Ever wanted to render the entire commit graph of LLVM? Now you can! |
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Pay per Paper A roguelike immersive sim about bureaucracy, documents, and surviving through paperwork. I’m sharing development progress in video form on YouTube, covering systems, prototypes, design decisions, and the process of turning a strange paper-based idea into a playable game. |
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Gamedev series Building an in-browser roguelike with PixiJS. A messy but practical devlog about hand-drawn 2D animations, a battle system where you control multiple characters at once, and me learning PixiJS by hitting every possible obstacle along the way. Latest wip build: asinglebit.github.io |




