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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,10 @@ All notable changes to **bUnit** will be documented in this file. The project ad

## [Unreleased]

### Added

- `Render(RenderFragment)` is preferred via the `OverloadResolutionAttribute`. Reported by [@ScarletKuro](https://github.com/ScarletKuro) in #1800. Fixed by [@linkdotnet](https://github.com/linkdotnet).

## [2.4.2] - 2025-12-21

### Fixed
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8 changes: 7 additions & 1 deletion src/bunit/BunitContext.cs
Original file line number Diff line number Diff line change
@@ -1,3 +1,6 @@
#if NET9_0_OR_GREATER
using System.Runtime.CompilerServices;
#endif
using Bunit.Extensions;
using Bunit.Rendering;
using Microsoft.Extensions.Logging;
Expand Down Expand Up @@ -158,9 +161,12 @@ public virtual IRenderedComponent<TComponent> Render<TComponent>(Action<Componen
/// <typeparam name="TComponent">The type of component to find in the render tree.</typeparam>
/// <param name="renderFragment">The render fragment to render.</param>
/// <returns>The <see cref="RenderedComponent{TComponent}"/>.</returns>
#if NET9_0_OR_GREATER
[OverloadResolutionPriority(1)]
#endif
public virtual IRenderedComponent<TComponent> Render<TComponent>(RenderFragment renderFragment)
where TComponent : IComponent
=> this.RenderInsideRenderTree<TComponent>(renderFragment);
=> RenderInsideRenderTree<TComponent>(renderFragment);

/// <summary>
/// Renders the <paramref name="renderFragment"/> and returns it as a <see cref="IRenderedComponent{TComponent}"/>.
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