Acoustic Geometry - Diffraction and Transmission#4
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… not register complex geometries above a certain vertex count. plus some clean up of debug code
…d sending extracted world-matrix scale to Wwise geometry instances.
…iffraction querries are updated for performance
…ss and the interpolated fade in/out timer value
…us some minor changes
… on SpatialAudioSettings - Add runtime enable/disable of spatial audio geometry with geometry cleanup - More minor fixes all around
# Conflicts: # src/AudManager.h
…e/audio into aud-geometry-rebased
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Description
This PR adds the
carbon-audioside of geometry-based spatial audio using Wwise Spatial Audio.It receives simplified geometry from Trinity, registers geometry sets/instances in Wwise Spatial Audio,
and provides runtime-configurable spatial audio settings exposed as Blue properties.
Related PRs:
Related Documentation:
Technical details
Data flow
ITr2AudGeometry.New Classes
AudGeometryImplements
ITr2AudGeometryincarbon-audio.Manages geometry set upload, instance creation/update/removal, and geometry set refcount lifecycle.
SpatialAudioSettingsOwns all Wwise Spatial Audio configuration (ray count, diffraction order, transmission loss, etc.)
and populates
AkSpatialAudioInitSettingsat init time.Testing
Tested for Frontier and with a scene-setup in Graphite:
Recording.2026-02-24.130952.mp4