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feat: Expanded on the Console support#15930

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bitsandfoxes wants to merge 2 commits intomasterfrom
feat/game-console-engines
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feat: Expanded on the Console support#15930
bitsandfoxes wants to merge 2 commits intomasterfrom
feat/game-console-engines

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@bitsandfoxes
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Because the question of "what the difference between them" keeps coming up

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@JoshuaMoelans JoshuaMoelans left a comment

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two small remarks/questions, but otherwise lgtm

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Thanks for restructuring to avoid duplication 🙏

I still think we should refer to the access request in the last sentence though

- [Sentry SDK for Unity on consoles](/platforms/unity/game-consoles/) - captures C# exceptions and syncs context with native crashes
- [Sentry SDK for Unreal Engine on consoles](/platforms/unreal/game-consoles/) - provides C++ and Blueprint APIs on top of the console SDK

For custom engines or native C++ games, integrate the console SDK directly as described above.
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Suggested change
For custom engines or native C++ games, integrate the console SDK directly as described above.
For custom engines or native C++ games, request access to integrate the console SDK directly as described above.

@@ -0,0 +1,8 @@
## Using with Game Engines

If you're using Unity or Unreal Engine, use the game engine specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features:
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Suggested change
If you're using Unity or Unreal Engine, use the game engine specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features:
If you're using Unity or Unreal Engine, use the engine-specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features:

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LGTM!

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3 participants