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JoshuaMoelans
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Jan 8, 2026
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JoshuaMoelans
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two small remarks/questions, but otherwise lgtm
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JoshuaMoelans
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Thanks for restructuring to avoid duplication 🙏
I still think we should refer to the access request in the last sentence though
| - [Sentry SDK for Unity on consoles](/platforms/unity/game-consoles/) - captures C# exceptions and syncs context with native crashes | ||
| - [Sentry SDK for Unreal Engine on consoles](/platforms/unreal/game-consoles/) - provides C++ and Blueprint APIs on top of the console SDK | ||
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| For custom engines or native C++ games, integrate the console SDK directly as described above. |
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| For custom engines or native C++ games, integrate the console SDK directly as described above. | |
| For custom engines or native C++ games, request access to integrate the console SDK directly as described above. |
coolguyzone
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Jan 8, 2026
| @@ -0,0 +1,8 @@ | |||
| ## Using with Game Engines | |||
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| If you're using Unity or Unreal Engine, use the game engine specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features: | |||
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| If you're using Unity or Unreal Engine, use the game engine specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features: | |
| If you're using Unity or Unreal Engine, use the engine-specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features: |
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Because the question of "what the difference between them" keeps coming up