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Original file line number Diff line number Diff line change
Expand Up @@ -606,17 +606,19 @@ void D3D12DynamicLOD::PopulateCommandList()
m_commandList->SetGraphicsRootDescriptorTable(2, m_srvHeap->GetGPUDescriptorHandleForHeapStart());
m_commandList->SetGraphicsRootShaderResourceView(3, m_instanceBuffer->GetGPUVirtualAddress());

uint32_t dispatchCount = DivRoundUp(m_instanceCount, c_maxGroupDispatchCount);
uint32_t instancesPerDispatch = c_maxGroupDispatchCount * AS_GROUP_SIZE;
uint32_t dispatchCount = DivRoundUp(m_instanceCount, instancesPerDispatch);

for (uint32_t i = 0; i < dispatchCount; ++i)
{
uint32_t offset = dispatchCount * i;
uint32_t count = min(m_instanceCount - offset, c_maxGroupDispatchCount);
uint32_t offset = instancesPerDispatch * i;
uint32_t count = min(m_instanceCount - offset, instancesPerDispatch);

m_commandList->SetGraphicsRoot32BitConstant(1, offset, 0);
m_commandList->SetGraphicsRoot32BitConstant(1, count, 1);

m_commandList->DispatchMesh(count, 1, 1);
uint32_t groupCount = DivRoundUp(count, AS_GROUP_SIZE);
m_commandList->DispatchMesh(groupCount, 1, 1);
}

// Indicate that the back buffer will now be used to present.
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Original file line number Diff line number Diff line change
Expand Up @@ -47,10 +47,10 @@ void main(uint dtid : SV_DispatchThreadID, uint gtid : SV_GroupThreadID, uint gi
uint lodLevel = MAX_LOD_LEVELS; // LOD level of this thread's instance
uint lodOffset = 0; // Offset into its LOD-level instance list

uint instanceIndex = DrawParams.InstanceOffset + dtid;
uint instanceIndex = dtid;
if (instanceIndex < DrawParams.InstanceCount)
{
Instance instance = Instances[instanceIndex];
Instance instance = Instances[DrawParams.InstanceOffset + instanceIndex];

if (IsVisible(instance.BoundingSphere))
{
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