perf(shared): scan PATH once per command before spawning, not on every spawn - #12600
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…y spawn resolveSpawnCommand walked PATH x PATHEXT with a stat per candidate on every spawn. The result is kept for 30 s in the existing command resolution cache, keyed by platform, PATH, PATHEXT and command. Explicit paths and failed lookups are never cached, so a newly installed provider is found on the next spawn.
ApprovabilityVerdict: Approved at Macroscope's review found this PR approvable — This is a focused Windows performance optimization that caches successful executable lookups while preserving uncached behavior for explicit paths and misses. The production impact is localized and covered by tests for cache reuse, environment changes, and expiry. You can add or adjust custom eligibility rules. Learn more. |
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Included review availability: Your plan provides up to 10 included reviews per hour; 6 remain after this review. 📝 WalkthroughWalkthroughWindows command resolution now caches successful PATH lookups for 30 seconds. Cache entries include resolver identity. Explicit paths and failed lookups bypass the cache. Tests validate cache reuse, resolver isolation, rescans, environment changes, and expiry. ChangesWindows command resolution
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Refactor Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
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Inline comments:
In `@packages/shared/src/shell.ts`:
- Around line 652-658: Update the cache-key logic in the spawn resolution flow
around SpawnExecutableResolution and CommandResolutionCache so injected resolver
functions cannot reuse entries created by a different resolver for the same
environment and command. Include resolver identity in the cache partition, or
bypass caching when a resolver is injected, while preserving caching for the
default resolver.
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packages/shared/src/shell.test.tspackages/shared/src/shell.ts
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Part of #11221 and #12498: this is the uncached
PATHscan the triage on #12498 points at ("The 30 sCommandResolutionCacheis only onresolveCommandPath/isCommandAvailable, not on the spawn path"). Picking Git'scmd\git.exelauncher over the real binary, also described in #11221, is not touched here.What Changed
resolveSpawnCommandnow remembers the result of its executable lookup per(platform, PATH, PATHEXT, command)in the existingCommandResolutionCache, with the same 30 second lifetime and the same rules asresolveCommandPath: a change to the search environment is a different key, and explicit paths are never cached.Why
On Windows every child process the server starts goes through
resolveSpawnExecutableWithNode, which walks everyPATHentry times everyPATHEXTextension withstatSync. Nothing was memoized, and the walk is synchronous on the event loop. On the machine in the issue that is about 22 ms per spawn: 2345shell.resolveSpawnCommandspans in a 76-minute trace, roughly 580 s of blocked event loop over 13 hours.resolveCommandPath, a few lines above, already caches the same scan for the same reason. The spawn path did not use it.Unlike that cache, a miss is never remembered. A failed spawn of the bare name is how providers report "not installed" (
ClaudeProvider,providerMaintenanceRunner), so it has to clear the moment the binary appears. What can be stale for up to 30 seconds is only which of several matching executables onPATHwins.Tests
One new test: repeat lookups of a found command scan once, a missing command scans every time, a different
PATHscans again, explicit paths always scan, and the entry expires after the TTL. The existing spawn tests now get their own cache instead of sharing the process-wide one.Related
Other pull requests for #12498:
Checklist
Model: Claude Fable 5.1. Harness: Claude Code, running inside T3 Code.
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