Implement ping for smux sessions#359
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0pcom merged 1 commit intoskycoin:developfrom Mar 30, 2026
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smux (unlike yamux) has no built-in ping. Implement it using a lightweight stream-level ping protocol: Client side (SessionCommon.Ping): - Opens a temporary smux stream - Writes a 2-byte zero marker [0x00, 0x00] (ping) - Reads 2-byte echo, measures RTT - Closes stream (5s deadline) Server side (serveStream): - Reads first 2 bytes of each new stream - If [0x00, 0x00]: echoes the marker back and closes (ping response) - Otherwise: passes the bytes through to readRequest via MultiReader The [0x00, 0x00] marker is safe because it represents a zero-length object, which cannot occur in normal session traffic (valid SignedObjects always have length > 0). Yamux sessions continue to use the built-in yamux.Ping().
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smux (unlike yamux) has no built-in ping. Implement it using a lightweight stream-level ping protocol:
Client side (SessionCommon.Ping):
Server side (serveStream):
The [0x00, 0x00] marker is safe because it represents a zero-length object, which cannot occur in normal session traffic (valid SignedObjects always have length > 0).
Yamux sessions continue to use the built-in yamux.Ping().