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fix: Model collision issues with more complex meshes#3036

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xen2 merged 1 commit intostride3d:masterfrom
Eideren:fix_mesh_collision
Mar 13, 2026
Merged

fix: Model collision issues with more complex meshes#3036
xen2 merged 1 commit intostride3d:masterfrom
Eideren:fix_mesh_collision

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@Eideren Eideren commented Jan 18, 2026

PR Details

Collision shapes using models as input for both bullet and bepu did not merge the different meshes appropriately.
Additionally, bepu did not account for meshes with skeletons either.

Related Issue

fixes #3018

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@Eideren Eideren added this to the Before Next Release milestone Jan 29, 2026
@xen2 xen2 merged commit 44565ac into stride3d:master Mar 13, 2026
6 of 7 checks passed
@Eideren Eideren deleted the fix_mesh_collision branch March 13, 2026 17:26
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Static Mesh Collision detection issues - 4.2.1 and 4.3.0

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