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6 changes: 3 additions & 3 deletions electron/native/bin/win32-x64/helpers-manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,10 +5,10 @@
"helpers": {
"wgc-capture": {
"binaryName": "wgc-capture.exe",
"binarySha256": "a5a9c0c417144a834af3206b60bae32d0c21d55deb8a3f5446831621cfdfa7b3",
"binarySha256": "fa1c53503258771d7fea948f148c2cd603644073e04fa1d48ae93f0d47d720b8",
"sourceDir": "electron/native/wgc-capture",
"sourceFingerprint": "c65b6eb2230be7db9b49aac48eba52a9eac469028ebb242e10c16c51c86b3220",
"updatedAt": "2026-09-05T02:09:18.163Z"
"sourceFingerprint": "7a9d0b5b3bd1d06350b5523090bbdb278ce1f46817e85547d17b1eb13afd278f",
"updatedAt": "2026-09-13T09:53:42.113Z"
},
"cursor-monitor": {
"binaryName": "cursor-monitor.exe",
Expand Down
Binary file modified electron/native/bin/win32-x64/wgc-capture.exe
Binary file not shown.
9 changes: 6 additions & 3 deletions electron/native/wgc-capture/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -419,7 +419,7 @@ int main(int argc, char* argv[]) {
captureSetupComplete = true;

// Wait for stop signal while pausing/resuming audio tracks in lockstep.
while (!g_stopRequested && !session.hasFatalError()) {
while (!g_stopRequested && !session.hasFatalError() && !encoder.hasFatalError()) {
if (g_pauseRequested) {
if (audioActive) loopback.pause();
if (micActive) micCapture.pause();
Expand All @@ -438,8 +438,8 @@ int main(int argc, char* argv[]) {
if (audioActive) loopback.stop();
if (micActive) micCapture.stop();

if (session.hasFatalError()) {
std::cerr << "ERROR: WGC capture session failed during recording" << std::endl;
if (session.hasFatalError() || encoder.hasFatalError()) {
std::cerr << "ERROR: WGC capture or encoder session failed during recording" << std::endl;
encoder.finalize();
DeleteFileW(outputPathW.c_str());
if (!config.audioOutputPath.empty()) {
Expand Down Expand Up @@ -480,6 +480,9 @@ int main(int argc, char* argv[]) {
std::cerr << "WARNING: Failed to extend the last video frame to the stop timestamp" << std::endl;
}

std::cerr << "Encoder queue dropped " << encoder.droppedFrameCount()
<< " stale frames to preserve capture responsiveness" << std::endl;

if (!encoder.finalize()) {
std::cerr << "ERROR: Failed to finalize Media Foundation encoder" << std::endl;
return 1;
Expand Down
158 changes: 136 additions & 22 deletions electron/native/wgc-capture/src/mf_encoder.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
#include <cstdint>
#include <iostream>
#include <cstring>
#include <d3d11_4.h>
#include "../../common/bt709_video.h"

#pragma comment(lib, "mfplat.lib")
Expand Down Expand Up @@ -60,6 +61,14 @@ bool MFEncoder::initialize(const std::wstring& outputPath, int width, int height
device_ = device;
context_ = context;

// FrameArrived is raised on WGC's worker thread while encoding runs on our
// own worker. Protect the immediate context so short GPU copies can run
// independently of staging readback and Media Foundation work.
ComPtr<ID3D11Multithread> multithread;
if (SUCCEEDED(context_->QueryInterface(IID_PPV_ARGS(&multithread)))) {
multithread->SetMultithreadProtected(TRUE);
}

HRESULT hr = MFStartup(MF_VERSION);
if (FAILED(hr)) {
std::cerr << "ERROR: MFStartup failed: 0x" << std::hex << hr << std::endl;
Expand Down Expand Up @@ -171,31 +180,72 @@ bool MFEncoder::initialize(const std::wstring& outputPath, int width, int height
return false;
}

// Keep a tiny latest-frame queue. WGC surfaces are owned by the frame pool
// and cannot outlive FrameArrived, so copy them to private GPU textures and
// return immediately. If encoding falls behind, discard stale pending
// frames instead of blocking capture and producing visible jitter.
D3D11_TEXTURE2D_DESC queuedFrameDesc = compositeDesc;
queuedFrameDesc.BindFlags = 0;
for (int i = 0; i < 3; ++i) {
ComPtr<ID3D11Texture2D> queuedFrameTexture;
hr = device_->CreateTexture2D(&queuedFrameDesc, nullptr, &queuedFrameTexture);
if (FAILED(hr)) {
std::cerr << "ERROR: Failed to create queued frame texture: 0x"
<< std::hex << hr << std::endl;
return false;
}
freeFrameTextures_.push_back(queuedFrameTexture);
}

// Pre-allocate NV12 buffer
const int ySize = width_ * height_;
const int uvSize = (width_ / 2) * (height_ / 2) * 2;
nv12Buffer_.resize(ySize + uvSize);
lastFrameBuffer_.clear();
firstSampleTimeHns_ = -1;
lastSampleTimeHns_ = -1;
workerStopping_ = false;
workerBusy_ = false;
workerFailed_ = false;
droppedFrameCount_ = 0;

initialized_ = true;
encoderWorker_ = std::thread(&MFEncoder::encoderWorkerLoop, this);
return true;
}

bool MFEncoder::writeFrame(ID3D11Texture2D* texture, int64_t timestampHns) {
std::lock_guard<std::mutex> lock(mutex_);

if (!initialized_ || !sinkWriter_) return false;
if (!texture || !initialized_ || workerFailed_.load()) return false;

std::lock_guard<std::mutex> queueLock(queueMutex_);
if (workerStopping_) return false;

ComPtr<ID3D11Texture2D> destination;
if (!freeFrameTextures_.empty()) {
destination = freeFrameTextures_.front();
freeFrameTextures_.pop_front();
} else if (!pendingFrames_.empty()) {
destination = pendingFrames_.front().texture;
pendingFrames_.pop_front();
droppedFrameCount_.fetch_add(1);
} else {
// The worker owns every texture. Dropping this frame is safer than
// blocking the WGC callback and starving the frame pool.
droppedFrameCount_.fetch_add(1);
return true;
}

D3D11_TEXTURE2D_DESC sourceDesc = {};
texture->GetDesc(&sourceDesc);

if (sourceDesc.Width == static_cast<UINT>(width_) &&
sourceDesc.Height == static_cast<UINT>(height_)) {
context_->CopyResource(stagingTexture_.Get(), texture);
context_->CopyResource(destination.Get(), texture);
} else {
if (!resizeCompositeTexture_ || !resizeCompositeView_) return false;
if (!resizeCompositeTexture_ || !resizeCompositeView_) {
freeFrameTextures_.push_back(destination);
return false;
}

const FLOAT clearColor[4] = {0.0f, 0.0f, 0.0f, 1.0f};
context_->ClearRenderTargetView(resizeCompositeView_.Get(), clearColor);
Expand All @@ -208,7 +258,10 @@ bool MFEncoder::writeFrame(ID3D11Texture2D* texture, int64_t timestampHns) {
sourceBox.bottom = (std::min)(sourceDesc.Height, static_cast<UINT>(height_));
sourceBox.back = 1;

if (sourceBox.right == 0 || sourceBox.bottom == 0) return false;
if (sourceBox.right == 0 || sourceBox.bottom == 0) {
freeFrameTextures_.push_back(destination);
return false;
}

context_->CopySubresourceRegion(
resizeCompositeTexture_.Get(),
Expand All @@ -219,9 +272,19 @@ bool MFEncoder::writeFrame(ID3D11Texture2D* texture, int64_t timestampHns) {
texture,
0,
&sourceBox);
context_->CopyResource(stagingTexture_.Get(), resizeCompositeTexture_.Get());
context_->CopyResource(destination.Get(), resizeCompositeTexture_.Get());
}

pendingFrames_.push_back({destination, timestampHns});
queueCv_.notify_one();
return true;
}

bool MFEncoder::processFrameLocked(ID3D11Texture2D* texture, int64_t timestampHns) {
if (!initialized_ || !sinkWriter_ || !texture) return false;

context_->CopyResource(stagingTexture_.Get(), texture);

D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = context_->Map(stagingTexture_.Get(), 0, D3D11_MAP_READ, 0, &mapped);
if (FAILED(hr)) return false;
Expand All @@ -233,15 +296,9 @@ bool MFEncoder::writeFrame(ID3D11Texture2D* texture, int64_t timestampHns) {

context_->Unmap(stagingTexture_.Get(), 0);

// WGC may stop delivering frames while the scene is static; keep the MP4
// timeline continuous by repeating the previous frame before writing a new one.
int64_t normalizedTimestampHns = 0;
normalizeWriteTimestampHnsLocked(timestampHns, normalizedTimestampHns);

if (!lastFrameBuffer_.empty() && !extendLastFrameToLocked(normalizedTimestampHns)) {
return false;
}

bool wroteSample = writeNv12SampleLocked(nv12Buffer_, normalizedTimestampHns);
if (wroteSample) {
lastFrameBuffer_ = nv12Buffer_;
Expand All @@ -250,7 +307,61 @@ bool MFEncoder::writeFrame(ID3D11Texture2D* texture, int64_t timestampHns) {
return wroteSample;
}

void MFEncoder::encoderWorkerLoop() {
for (;;) {
PendingFrame frame;
{
std::unique_lock<std::mutex> queueLock(queueMutex_);
queueCv_.wait(queueLock, [this] {
return workerStopping_ || !pendingFrames_.empty();
});
if (workerStopping_ && pendingFrames_.empty()) break;
frame = std::move(pendingFrames_.front());
pendingFrames_.pop_front();
workerBusy_ = true;
}

bool wroteFrame = false;
{
std::lock_guard<std::mutex> encoderLock(mutex_);
wroteFrame = processFrameLocked(frame.texture.Get(), frame.timestampHns);
}
if (!wroteFrame) {
workerFailed_ = true;
}

{
std::lock_guard<std::mutex> queueLock(queueMutex_);
freeFrameTextures_.push_back(std::move(frame.texture));
workerBusy_ = false;
if (pendingFrames_.empty()) queueDrainedCv_.notify_all();
}
}

std::lock_guard<std::mutex> queueLock(queueMutex_);
workerBusy_ = false;
queueDrainedCv_.notify_all();
}

bool MFEncoder::flushPendingFrames() {
std::unique_lock<std::mutex> queueLock(queueMutex_);
queueDrainedCv_.wait(queueLock, [this] {
return (pendingFrames_.empty() && !workerBusy_) || workerFailed_.load();
});
return !workerFailed_.load();
}

void MFEncoder::stopEncoderWorker() {
{
std::lock_guard<std::mutex> queueLock(queueMutex_);
workerStopping_ = true;
}
queueCv_.notify_all();
if (encoderWorker_.joinable()) encoderWorker_.join();
}

bool MFEncoder::extendLastFrameTo(int64_t timestampHns) {
if (!flushPendingFrames()) return false;
std::lock_guard<std::mutex> lock(mutex_);

int64_t normalizedTimestampHns = 0;
Expand Down Expand Up @@ -297,15 +408,14 @@ bool MFEncoder::extendLastFrameToLocked(int64_t timestampHns) {
return true;
}

int64_t nextSampleTimeHns = lastSampleTimeHns_ + frameDurationHns;
while (nextSampleTimeHns + frameDurationHns <= timestampHns) {
if (!writeNv12SampleLocked(lastFrameBuffer_, nextSampleTimeHns)) {
return false;
}
lastSampleTimeHns_ = nextSampleTimeHns;
nextSampleTimeHns += frameDurationHns;
}

// A timestamp gap naturally holds the preceding video sample on screen.
// Write one tail sample near the stop timestamp instead of synthesizing
// every missing frame. The previous implementation could enqueue tens of
// thousands of duplicate frames and exceed the parent's stop timeout.
const int64_t tailSampleTimeHns = timestampHns - frameDurationHns;
if (tailSampleTimeHns <= lastSampleTimeHns_) return true;
if (!writeNv12SampleLocked(lastFrameBuffer_, tailSampleTimeHns)) return false;
lastSampleTimeHns_ = tailSampleTimeHns;
return true;
}

Expand Down Expand Up @@ -346,6 +456,8 @@ bool MFEncoder::writeNv12SampleLocked(const std::vector<uint8_t>& frameBuffer, i
}

bool MFEncoder::finalize() {
flushPendingFrames();

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🗄️ Data Integrity & Integration | 🟠 Major | ⚡ Quick win

Propagate worker failures from finalize().

MFEncoder::encoderWorkerLoop() sets workerFailed_ when processFrameLocked() fails. flushPendingFrames() then returns false, but MFEncoder::finalize() ignores that result and returns only the IMFSinkWriter::Finalize() status. The normal stop path can therefore report success after a queued frame was not written.

Preserve the worker result while still stopping the worker and releasing all resources.

Proposed fix
 bool MFEncoder::finalize() {
-    flushPendingFrames();
+    const bool workerHealthy = flushPendingFrames();
     stopEncoderWorker();
     std::lock_guard<std::mutex> lock(mutex_);
 
     // Existing finalization and cleanup...
 
-    return SUCCEEDED(hr);
+    return workerHealthy && SUCCEEDED(hr);
 }
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Suggested change
flushPendingFrames();
const bool workerHealthy = flushPendingFrames();
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In `@electron/native/wgc-capture/src/mf_encoder.cpp` at line 459, Update
MFEncoder::finalize() to capture and preserve the boolean result from
flushPendingFrames() while continuing the existing worker shutdown and resource
release steps, then return failure if the worker failed even when
IMFSinkWriter::Finalize() succeeds; retain the sink-writer finalization status
when no worker failure occurred.

After applying the fix, consider running `coderabbit review --agent` for local
review. Visit https://docs.coderabbit.ai/cli?utm_source=ghpr.

stopEncoderWorker();
std::lock_guard<std::mutex> lock(mutex_);

if (!initialized_) return false;
Expand All @@ -361,6 +473,8 @@ bool MFEncoder::finalize() {
stagingTexture_.Reset();
resizeCompositeView_.Reset();
resizeCompositeTexture_.Reset();
freeFrameTextures_.clear();
pendingFrames_.clear();
nv12Buffer_.clear();
lastFrameBuffer_.clear();
nv12Buffer_.shrink_to_fit();
Expand Down
26 changes: 26 additions & 0 deletions electron/native/wgc-capture/src/mf_encoder.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,13 @@
#include <mfreadwrite.h>
#include <d3d11.h>
#include <wrl/client.h>
#include <atomic>
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <thread>
#include <vector>

using Microsoft::WRL::ComPtr;
Expand All @@ -22,8 +27,19 @@ class MFEncoder {
bool writeFrame(ID3D11Texture2D* texture, int64_t timestampHns);
bool extendLastFrameTo(int64_t timestampHns);
bool finalize();
bool hasFatalError() const { return workerFailed_.load(); }
uint64_t droppedFrameCount() const { return droppedFrameCount_.load(); }

private:
struct PendingFrame {
ComPtr<ID3D11Texture2D> texture;
int64_t timestampHns = 0;
};

bool processFrameLocked(ID3D11Texture2D* texture, int64_t timestampHns);
void encoderWorkerLoop();
bool flushPendingFrames();
void stopEncoderWorker();
void normalizeWriteTimestampHnsLocked(int64_t timestampHns, int64_t& normalizedTimestampHns);
bool normalizeTimelineTimestampHnsLocked(int64_t timestampHns, int64_t& normalizedTimestampHns) const;
bool extendLastFrameToLocked(int64_t timestampHns);
Expand All @@ -35,6 +51,8 @@ class MFEncoder {
ComPtr<ID3D11Texture2D> stagingTexture_;
ComPtr<ID3D11Texture2D> resizeCompositeTexture_;
ComPtr<ID3D11RenderTargetView> resizeCompositeView_;
std::deque<ComPtr<ID3D11Texture2D>> freeFrameTextures_;
std::deque<PendingFrame> pendingFrames_;
std::vector<uint8_t> nv12Buffer_;
std::vector<uint8_t> lastFrameBuffer_;
DWORD streamIndex_ = 0;
Expand All @@ -45,4 +63,12 @@ class MFEncoder {
int64_t lastSampleTimeHns_ = -1;
bool initialized_ = false;
std::mutex mutex_;
std::mutex queueMutex_;
std::condition_variable queueCv_;
std::condition_variable queueDrainedCv_;
std::thread encoderWorker_;
bool workerStopping_ = false;
bool workerBusy_ = false;
std::atomic<bool> workerFailed_{false};
std::atomic<uint64_t> droppedFrameCount_{0};
};
5 changes: 3 additions & 2 deletions electron/native/wgc-capture/src/wgc_session.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -335,8 +335,9 @@ void WgcSession::onFrameArrived(
auto timestamp = frame.SystemRelativeTime();
int64_t frameTimeHns = std::chrono::duration_cast<std::chrono::duration<int64_t, std::ratio<1, 10000000>>>(timestamp).count();

// Frame rate limiting: skip frames that arrive too soon
if (lastFrameTimeHns_ > 0 && (frameTimeHns - lastFrameTimeHns_) < (frameIntervalHns_ * 7 / 10)) {
// Frame rate limiting: tolerate a little timestamp jitter without allowing
// bursts substantially above the requested rate.
if (lastFrameTimeHns_ > 0 && (frameTimeHns - lastFrameTimeHns_) < (frameIntervalHns_ * 9 / 10)) {
frame.Close();
return;
}
Expand Down