shaders: improve GLSL diagnostics and source attribution - #22
Open
tritao wants to merge 2 commits into
Open
Conversation
tritao
marked this pull request as ready for review
August 8, 2026 02:36
This was referenced Aug 8, 2026
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 8, 2026 10:27
2de6681 to
1f27e2c
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 8, 2026 11:06
1f27e2c to
130303e
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 8, 2026 11:41
130303e to
b5eebe2
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 8, 2026 12:06
b5eebe2 to
bd689d5
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
2 times, most recently
from
August 8, 2026 20:31
d4d9d02 to
0523569
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 8, 2026 20:44
0523569 to
e1be85f
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 9, 2026 02:02
e1be85f to
2a7c09c
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 9, 2026 02:34
2a7c09c to
05e987e
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
2 times, most recently
from
August 9, 2026 11:37
ede4b7a to
28d71e6
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 9, 2026 11:44
28d71e6 to
18c0808
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 9, 2026 14:55
18c0808 to
302cf92
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 9, 2026 15:10
302cf92 to
9cf181d
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
2 times, most recently
from
August 9, 2026 22:42
b70b126 to
7e6fb3d
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 9, 2026 22:48
7e6fb3d to
0295e7c
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
2 times, most recently
from
August 11, 2026 10:50
7376015 to
6340ef5
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 11, 2026 14:05
6340ef5 to
c58f573
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 15, 2026 23:32
c58f573 to
5fc8a88
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 16, 2026 00:26
5fc8a88 to
cfc1617
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 17, 2026 15:52
cfc1617 to
2a5bdd9
Compare
tritao
force-pushed
the
stack/shader-diagnostics
branch
from
August 18, 2026 00:18
2a5bdd9 to
da547f1
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Improve GLSL failure reporting without changing shader execution semantics.
This layer is diagnostic only; profile-neutral GLSL dispatch remains owned by PR #14.
Stack
Layer 4/18, based on PR #14.